GPGNET incompatibility list.

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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GPGNET incompatibility list.

Postby Ze_PilOt » 10 Dec 2011, 16:30

While we are trying to keep GPGNET compatibility to the max, some things cannot be avoided.
Here is the list of potential problems :

Sorian AI
Problem : Sorian AI is included in FAF, and keeping the AI as a mod will break FA.
Solution : Remove/rename Sorian AI files, and/or only play Sorian AI on FAF.

Units Cap
Problem : FA-FAF lobby is proposing more options for units cap (125, 375, 625 and 875). That is not supported in GPGNET, and so it can crash/hang the lobby on GPGNET if the last game you played on FAF used over 500 as units cap limit.
Solution : Rehost a game on FAF, change the unit cap to 500, and rehost on GPGNET. Or only play on FAF :)
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: GPGNET incompatibility list.

Postby noobymcnoobcake » 10 Dec 2011, 20:49

Do we need more unit cap? the only ones I have ever seen online is 500 and 1k. Making it as GPG net compatable as possible will stop the communities from slitting as much. I will still play GPG net if I cant for whatever reason play on FAF.
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Re: GPGNET incompatibility list.

Postby Ze_PilOt » 10 Dec 2011, 20:50

I doesn't break GPGnet compatibility, but it *can* be a issue.
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Re: GPGNET incompatibility list.

Postby thygrrr » 11 Dec 2011, 03:33

I am very much in favor of a higher default unit cap (1k) than what GPGnet has to offer.
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Re: GPGNET incompatibility list.

Postby Ze_PilOt » 11 Dec 2011, 12:27

The ranked unit cap was raised to 1000 in 3610.
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Re: GPGNET incompatibility list.

Postby uberge3k » 11 Dec 2011, 14:38

To be honest, I'm not sure why the smaller increments (625, 875, etc) are even needed. I've never seen them used, and always play with 1k anyway. :P
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Re: GPGNET incompatibility list.

Postby noobymcnoobcake » 13 Dec 2011, 19:01

uberge3k wrote:To be honest, I'm not sure why the smaller increments (625, 875, etc) are even needed. I've never seen them used, and always play with 1k anyway. :P

Exactly. I dont see how a unit cap can make game more fun. Default it to 1k as well please on the normal lobby.
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Re: GPGNET incompatibility list.

Postby Prince__ » 01 Feb 2012, 21:31

Ze_PilOt wrote:Units Cap
Problem : FA-FAF lobby is proposing more options for units cap (125, 375, 625 and 875). That is not supported in GPGNET, and so it can crash/hang the lobby on GPGNET if the last game you played on FAF used over 500 as units cap limit.
Solution : Rehost a game on FAF, change the unit cap to 500, and rehost on GPGNET. Or only play on FAF :)


You could edit your post?We found the problem now.(For a few weeks)
The game don't stop after one Team won.


-Prince

PS: uber I used 875 always on FAF :)
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Re: GPGNET incompatibility list.

Postby thygrrr » 19 Feb 2012, 03:50

I need the filenames for mods that don't work.

Today, a friend couldn't launch FA because he had LEM installed. He got nothing but a black screen. :(
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Re: GPGNET incompatibility list.

Postby FunkOff » 22 Feb 2012, 15:05

thygrrr wrote:I need the filenames for mods that don't work.

Today, a friend couldn't launch FA because he had LEM installed. He got nothing but a black screen. :(


Really, all .scd mods should be done away with and banished >_<
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