Trouble with 3609 update

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Trouble with 3609 update

Postby pathfinder » 09 Dec 2011, 06:14

I logged in tonight and, when I tried to join a game, my FAF was automatically updated to 3906. After the update, FAF continued on to the game, but "froze" at a black screen. I uninstalled the FAF lobby and deleted everything in binFAF and then reinstalled. I got the same behavior after the reinstall. I also get the black screen when I try to start FAF locally outside the FAF lobby.

FAF worked fine before the update.

I am running Windows Vista on a Q9450 machine with an ATI Radeon HD 3800 graphics card, if that matters.

Any ideas or pointers to helpful information?

Thank you.
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Re: Trouble with 3609 update

Postby pathfinder » 09 Dec 2011, 06:18

Heh -- solved. I had Sorian's lobby enhancement mod installed. Once I removed it, all was fine. Sorry to bother you all. ;-)
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Re: Trouble with 3609 update

Postby Midnight_Lotus » 09 Dec 2011, 06:41

I was having the same problem and the solution you found worked for me as well, thanks.
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Re: Trouble with 3609 update

Postby Kryo » 09 Dec 2011, 15:39

chat is sent twice ingame now with the new update
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Re: Trouble with 3609 update

Postby Ze_PilOt » 09 Dec 2011, 16:26

Confirmed. Will be fixed as soon as possible in 3610.
Should be related to sorian as it's the only thing that change the chat code.

There was also a replay problem, it's fixed (was a value not patched to 3609 in ForgedAlliance.exe). You need to relaunch FAFInstaller manually to re-patch the .exe.

New "3609 installers" won't have to do that.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Trouble with 3609 update

Postby Ze_PilOt » 09 Dec 2011, 18:33

Issues fixed in 3610.

For the curious :

- Replays were not playing because I'm patching the .exe to display correctly 3610 in menu/replays files. I forgot one value.
- Chat was doubled because we save the chat in the sync table, so it can show on replays. Sorian AI do the same, so it was displayed twice (once from the normal chat, once from the sync table because of sorian).
- Scores were not displayed correctly because Sorian AI defeat function was overriding the new score computation system.
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