Slow moving units when guarding.

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Slow moving units when guarding.

Postby TAG_ROCK » 09 Oct 2011, 21:45

I found my cybran stealth unit going hella slow when I ordered it to guard a group of hoplites.
We should check that out.
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Re: Slow moving units when guarding.

Postby FunkOff » 09 Oct 2011, 22:12

Lol, I assume by "we" you mean "me"? :p
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Re: Slow moving units when guarding.

Postby Kryo » 10 Oct 2011, 11:24

well I know this is an old problem, and I dont think you just can simply mod this out. I assume this is part of the pathfinding system?

BUT if you manage to get it out... take some pathfinding parts of SupCom 2 and make them in FA :P

http://www.youtube.com/watch?v=bovlsENv1g4
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Re: Slow moving units when guarding.

Postby FunkOff » 10 Oct 2011, 12:57

Pathing is most ASSUREDLY part of the engine. Any solution to this problem, if there is one, will have to work within that limitation.
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Re: Slow moving units when guarding.

Postby Frozen_byte » 10 Oct 2011, 13:39

Does someone of this community going around with Sorian?
He may help us with the Pathfinding engine or even can give us handy tips!
~¿Quis custodes custodit?~
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Re: Slow moving units when guarding.

Postby TAG_ROCK » 23 Oct 2011, 09:36

This is NOT a pathfinding issue. Even if units are near each other they just SLOW down. This did'nt happen before, not that I can remember.
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