Faf Crash (Supreme Commander)

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Faf Crash (Supreme Commander)

Postby Lyredestroy » 18 Aug 2020, 05:37

Greetings,

Been playing Faf with mods with a couple friends of mine. No idea what's causing these crashes.
Here's the log if anyone can make a sense of it.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f5d3e
attempted to read memory at 0x00000008

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:19515 /mean 1590.36 /deviation 436.417 /savereplay gpgnet://127.0.0.1:63584/12435807/Lyred ... SCFAreplay /country NL /numgames 3

Callstack:
Unknown symbol (address 0x005f5d3e)
Unknown symbol (address 0x17d0abfb)
Unknown symbol (address 0x85159d6b)
Unknown symbol (address 0x85159d6b)
Unknown symbol (address 0x006a4bab)
Unknown symbol (address 0xccccccc7)

Last 100 lines of log...

debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0102"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: Building ("ueb0102") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0102"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0102
warning: Error running OnStartBuild script in Entity seb1313 at 81a6b608: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
warning: Error running OnStartBuild script in Entity seb1311 at 2dd95308: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
warning: Error running OnStartBuild script in Entity seb1311 at 25ffae08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0102"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: Building ("ueb0102") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0102"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0102"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0102
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1AirFactory", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1AirFactory" - Using UnitID: "ueb0401"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: Building ("ueb0401") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb0401"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb0401"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1AirFactory", faction: "UEF" - Unit:ueb0401
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: Building ("ueb1103") has Techlevel (1)
debug: *AIExecuteBuildStructure: Engineer with Techlevel (1) can build BuildUnitWithID: "ueb1103"
debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
warning: Error running OnStartBuild script in Entity seb1311 at 85d7cb08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>

Here's another from before:
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f5d3e
attempted to read memory at 0x00000008

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:1718 /mean 1590.36 /deviation 436.417 /savereplay gpgnet://127.0.0.1:57873/12427484/Lyred ... SCFAreplay /country NL /numgames 3

Callstack:
Unknown symbol (address 0x005f5d3e)
Unknown symbol (address 0x17aff7fb)
Unknown symbol (address 0x66a0596b)
Unknown symbol (address 0x66a0596b)
Unknown symbol (address 0x006a4bab)
Unknown symbol (address 0xccccccc7)

Last 100 lines of log...

debug: Loading module '\000/units/uea0104/uea0104_script.lua\000'
debug: Loading module '\000/units/xel0209/xel0209_script.lua\000'
debug: Current gametime: 00:19:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitscybran/orbitalsunitscybran/uro2001/uro2001_script.lua\000'
debug: Loading module '\000/mods/nuclearrepulsorshields/units/qrb4208/qrb4208_script.lua\000'
debug: Loading module '\000/units/ual0309/ual0309_script.lua\000'
info: Hooked /units/ual0309/ual0309_script.lua with /mods/brewlan/hook/units/ual0309/ual0309_script.lua
debug: Loading module '\000/units/urb1301/urb1301_script.lua\000'
debug: Current gametime: 00:20:00
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: Loading module '\000/mods/brewlan/units/sra0201/sra0201_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsaeons/orbitalunitsaeon/uab0403/uab0403_script.lua\000'
debug: Current gametime: 00:20:30
debug: Loading module '\000/units/uel0309/uel0309_script.lua\000'
info: Hooked /units/uel0309/uel0309_script.lua with /mods/brewlan/hook/units/uel0309/uel0309_script.lua
debug: Loading module '\000/mods/totalmayhem/units/brnbt1airst/brnbt1airst_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat1exgs/brnat1exgs_script.lua\000'
info: CWldSession::DoBeat() unknown entity id (0x2ff0003d) supplied in a pose update.
info: CWldSession::DoBeat() unknown entity id (0x2ff01566) supplied in a pose update.
debug: Current gametime: 00:21:00
debug: Loading module '\000/mods/brewlan/units/seb1311/seb1311_script.lua\000'
debug: Loading module '\000/mods/brewlan/lua/uefunits.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsftu/uea0202/uea0202_script.lua\000'
debug: Current gametime: 00:21:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsaeons/orbitalunitsaeon/uaow1103/uaow1103_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitscybran/ura0202/ura0202_script.lua\000'
debug: Loading module '\000/units/uab2305/uab2305_script.lua\000'
debug: Loading module '\000/units/ueb2108/ueb2108_script.lua\000'
debug: BlackOpsFAF-Unleashed: Injecting BuilderGroup "BO-HydroCarbonUpgrade"
debug: Nuclear Repulsor Shields: Injecting BuilderGroup "NuclearRepulsorShields"
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/bab1106/bab1106_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt1exmob/brnt1exmob_script.lua\000'
debug: Loading module '\000/units/uab1301/uab1301_script.lua\000'
debug: Loading module '\000/units/ueb1302/ueb1302_script.lua\000'
debug: Current gametime: 00:22:00
info: CWldSession::DoBeat() unknown entity id (0x2ff01a12) supplied in a pose update.
debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
debug: Current gametime: 00:22:30
debug: Loading module '\000/mods/brewlan/units/seb2103/seb2103_script.lua\000'
debug: Loading module '\000/units/urb5101/urb5101_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/projectiles/brnat1advfigproj/brnat1advfigproj_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/tmavaprojectiles.lua\000'
debug: Loading module '\000/mods/totalmayhem/lua/tmavaeffecttemplates.lua\000'
debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000'
debug: Loading module '\000/units/xsl0309/xsl0309_script.lua\000'
info: Hooked /units/xsl0309/xsl0309_script.lua with /mods/brewlan/hook/units/xsl0309/xsl0309_script.lua
debug: Current gametime: 00:23:00
debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2bt/brnt2bt_script.lua\000'
debug: Current gametime: 00:23:30
debug: Loading module '\000/mods/totalmayhem/units/brnt1btt2/brnt1btt2_script.lua\000'
debug: Loading module '\000/units/dea0202/dea0202_script.lua\000'
debug: Current gametime: 00:24:00
debug: Loading module '\000/projectiles/taarailgun03/taarailgun03_script.lua\000'
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsseraphims/xsbse0001/xsbse0001_script.lua\000'
debug: Current gametime: 00:24:30
debug: Loading module '\000/mods/orbitalwarsmod/units/modunitsftu/orbital/ueb0403/ueb0403_script.lua\000'
debug: Loading module '\000/units/del0204/del0204_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnat2fighter/brnat2fighter_script.lua\000'
debug: Current gametime: 00:25:00
debug: Loading module '\000/mods/totalmayhem/units/brmat2advbomber/brmat2advbomber_script.lua\000'
debug: Loading module '\000/units/dra0202/dra0202_script.lua\000'
debug: Loading module '\000/units/ura0203/ura0203_script.lua\000'
debug: Loading module '\000/units/zrb9502/zrb9502_script.lua\000'
debug: Current gametime: 00:25:30
debug: Loading module '\000/units/url0106/url0106_script.lua\000'
debug: Loading module '\000/units/ueb2204/ueb2204_script.lua\000'
debug: Loading module '\000/mods/blackopsfaf-unleashed/units/brb1302/brb1302_script.lua\000'
debug: Current gametime: 00:26:00
debug: Loading module '\000/projectiles/cdflaserlight01/cdflaserlight01_script.lua\000'
debug: Loading module '\000/units/ueb4201/ueb4201_script.lua\000'
debug: Current gametime: 00:26:30
debug: Loading module '\000/projectiles/caananodart04/caananodart04_script.lua\000'
debug: Loading module '\000/projectiles/cifcorsairmissile01/cifcorsairmissile01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brmt1advart/brmt1advart_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2AADefense", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T2AADefense" - Using UnitID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Building ("brnt2epdt3") has Techlevel (2)
warning: *AIExecuteBuildStructure: TECH3 Unit "brnt2epdt3" is assigned to TECH2 buildplatoon! ("T2AADefense")
debug: Current gametime: 00:27:00
debug: Loading module '\000/mods/totalmayhem/units/brnt1advbot/brnt1advbot_script.lua\000'
debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
info: Hooked /units/ueb4302/ueb4302_script.lua with /mods/blackopsfaf-unleashed/hook/units/ueb4302/ueb4302_script.lua
debug: Loading module '\000/units/ueb4301/ueb4301_script.lua\000'
debug: Current gametime: 00:27:30
debug: Loading module '\000/mods/brewlan/units/seb5104/seb5104_script.lua\000'
debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T2AADefense", engineer-faction: "UEF"
debug: *AIExecuteBuildStructure: Found template: "T2AADefense" - Using UnitID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Need engineer with Techlevel (3) for BuildUnitWithID: "brnt2epdt3"
debug: *AIExecuteBuildStructure: Building ("brnt2epdt3") has Techlevel (2)
warning: *AIExecuteBuildStructure: TECH3 Unit "brnt2epdt3" is assigned to TECH2 buildplatoon! ("T2AADefense")
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb02/tifnapalmcarpetbomb02_script.lua\000'
debug: Loading module '\000/projectiles/cdfrocketiridium01/cdfrocketiridium01_script.lua\000'
debug: Loading module '\000/mods/totalmayhem/units/brnt2epd/brnt2epd_script.lua\000'
debug: Current gametime: 00:28:00
warning: Error running OnStartBuild script in Entity seb1311 at 2c636c08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method `SetRate' (a nil value)
stack traceback:
...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>

If anyone can figure out what all this means would be great.

Thank you!
Lyredestroy
 
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Re: Faf Crash (Supreme Commander)

Postby Rowey » 18 Aug 2020, 11:56

What mods Were you running
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Rowey
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Re: Faf Crash (Supreme Commander)

Postby Uveso » 18 Aug 2020, 19:34

Code: Select all
warning: *AIExecuteBuildStructure: TECH3 Unit "brnt2epdt3" is assigned to TECH2 buildplatoon! ("T2AADefense")


This means the platoontemplates for custom units are broken.
The sorian custom unit templteas are located in
Code: Select all
mods/lua/CustomUnits.


In case there are hooked platoontmeplates you can find them in
Code: Select all
mods/hook/lua/PlatoonTemplates


If you need more information, please install my AI mod; Run a game and post the full game.log
You can find my AI mod here or in the vault.
viewtopic.php?f=88&t=16381

Remember, we need a full game.log!
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Re: Faf Crash (Supreme Commander)

Postby Lyredestroy » 23 Aug 2020, 01:49

BlackOps FAF: ACUs
BlackOps FAF: EXUnits
BlackOps FAF: Unleashed
BrewLAN
BrewLAN:Gameplay mods
BrewLAN: Additional Unit mods
Bubble Tea
Graphicenhancement Mod v1.1
Orbital Wars
Smart Tactical Missiles
TotalMayhem
NuclearRepulsorShields

Note we tried a game without NuclearRepulsorShields, and it wasn't crashing. So we assume it has something to do with NuclearRepulsor Shields. Although they have worked in the past, is it possible that Bubble tea is conflicting in any way?
Lyredestroy
 
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Re: Faf Crash (Supreme Commander)

Postby Uveso » 23 Aug 2020, 04:22

NuclearRepulsorShields is modifying some orignal game files to remove the damageoverspill for all shields.
I only checked the Bubble Tea mod, but there are functioncalls for shield.lua and this file is also modified from my Shield mod.
This can lead to crashes or other odd behavior.

Since you are using BrewLan i would say that my mod is conflicting with BrewLAN, not BubbleTea with my mod.
I will write this on my ToDo list. Maybe i can make NuclearRepulsorShields compatible to BrewLAN.

Thanks for reporting this!
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Uveso
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