1:
Fist log was on map:
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info: Loading script file: \000/maps/dualgap_adaptive.v0003/DualGap_Adaptive_script.lua
Errors:
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warning: Error running DataReceived script in CScriptObject at 11660000: ...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4789): attempt to concatenate a nil value
stack traceback:
...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua(4789): in function <...ta\faforever\gamedata\lua.nx2\lua\ui\lobby\lobby.lua:4777>
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warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in function `WaitTicks'
...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(30): in function `WaitSeconds'
...s\dualgap_adaptive.v0003\dualgap_adaptive_script.lua(92): in function <...s\dualgap_adaptive.v0003\dualgap_adaptive_script.lua:91>
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warning: Error running sim lua callback function 'CapMex':
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(90): attempt to call method `GetCurrentLayer' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(90): in function `fn'
...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua(16): in function <...data\faforever\gamedata\lua.nx2\lua\simcallbacks.lua:13>
2:
Second Log was on map:
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info: Loading script file: \000/maps/dual_gap_fix.v0004.v0004/Dual_Gap_fix_script.lua
Errors:
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warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo.
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warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in function `WaitTicks'
...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(30): in function `WaitSeconds'
...aps\dual_gap_fix.v0004.v0004\dual_gap_fix_script.lua(92): in function <...aps\dual_gap_fix.v0004.v0004\dual_gap_fix_script.lua:91>
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warning: SND: XACT3DApply failed.
Invalid arg
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info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
3.
Third Log was on map:
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info: Loading script file: \000/maps/dual_gap_fix.v0004.v0004/Dual_Gap_fix_script.lua
Errors:
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warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo.
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warning: Invalid args to yield(); tick count must be >=0
stack traceback:
[C]: in function `WaitTicks'
...ogramdata\faforever\gamedata\lua.nx2\lua\siminit.lua(30): in function `WaitSeconds'
...aps\dual_gap_fix.v0004.v0004\dual_gap_fix_script.lua(92): in function <...aps\dual_gap_fix.v0004.v0004\dual_gap_fix_script.lua:91>
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warning: SND: XACT3DApply failed.
Invalid arg
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info: CNetTCPBuf::Flush(): send() failed: WSAECONNRESET
Looks like game log number 3 is the same as 2.
Error exception in fist game:
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x007af258
attempted to read memory at 0x00000007
Error exception on second game:
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EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0000e424
attempted to read memory at 0x0000e424
So the game crashed on 2 different errors.
Info about the errors found in logs:
First and Second game has some script errors in DualGap_Adaptive_script.lua and Dual_Gap_fix_script.lua
(Don't use any adaptive map for testing/searching for errors. Those maps can hook system functions)
First game has a error in CapMex (function to build mass storage around mexes) That is strange since its a callback and simside.
(Should never happen, and code can only be changed by a sim mod. It's maybe the map ?)
Second game has errors because of soundsettings are not stereo
(Switch your soundcard to stereo, disable all sound enhancements.)
Second game got a disconnect.
(Could be the internetconnection or the client lost the serverconnection)
My suggestion:
1. Please use a non adaptive map and set your sound to stereo.
2. In case you are using Wireless lan, use a cable.
3. make a filecheck for the game via steam client
4. delete everything inside the folder "C:\ProgramData\FAForever\gamedata"
5. delete everything inside the folder "C:\ProgramData\FAForever\cache"
6. make a backup and delete the file "C:\Users\YOURNAME\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs"
Then test again.