Weird gameplay cuttoffs

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Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 19 Jul 2019, 04:23

Every time i host a game with my self and ai every now and then the game simulation stops and nothing responds only way to close the game is task manager end process.
https://drive.google.com/open?id=1aU5Zu ... ZrUlQDjjGM
https://drive.google.com/open?id=18Ox-U ... X9uwBvhkoW
https://drive.google.com/open?id=1PQoxG ... GzCH-gev36
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Re: Weird gameplay cuttoffs

Postby slicerstoe » 19 Jul 2019, 17:21

Hi, I get this as well, I have had a few games with a friend and the game will just freeze for us both at a random time interval and we are unable to keep playing, from 6 mins in to the game to 50. I am still able to click and select things like the game is on pause. I will try and post some logs next time I play. Would love to hear of any thoughts!
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 19 Jul 2019, 22:14

I know it's weird you can click things but like the diplomacy button and the other buttons don't respond and it's like the game is paused but it really is the simulation speed freezing up. I just reinstalled the faf client aswell as deleted all caches, settings, logs, and other stuff excluding mods,maps.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 20 Jul 2019, 04:58

nope reinstall and what not did not fix it.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 25 Jul 2019, 03:25

SO what is this error here

Spoiler: show
2019-07-24 18:23:04.974 WARN 8552 --- [JavaFX Application Thread] javafx.beans : Exception while evaluating binding

java.lang.NullPointerException: null
at com.faforever.client.player.Player.lambda$setGame$0(Player.java:261) [downlords-faf-client-0.10.7.jar:0.10.7]
at javafx.base/javafx.beans.binding.Bindings$6.computeValue(Unknown Source) [javafx.base:na]
at javafx.base/javafx.beans.binding.ObjectBinding.get(Unknown Source) [javafx.base:na]
at javafx.base/javafx.beans.binding.ObjectExpression.getValue(Unknown Source) [javafx.base:na]
at javafx.base/javafx.beans.property.ObjectPropertyBase.unbind(Unknown Source) [javafx.base:na]
at com.faforever.client.player.Player.setGame(Player.java:257) [downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.player.PlayerService.updateGameDataForPlayer(PlayerService.java:179) [downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.player.PlayerService.lambda$updateGamePlayers$4(PlayerService.java:154) [downlords-faf-client-0.10.7.jar:0.10.7]
at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source) ~[na:na]
at java.base/java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) ~[na:na]
at java.base/java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) ~[na:na]
at java.base/java.util.stream.ReferencePipeline$3$1.accept(Unknown Source) ~[na:na]
at java.base/java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source) ~[na:na]
at java.base/java.util.stream.AbstractPipeline.copyInto(Unknown Source) ~[na:na]
at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) ~[na:na]
at java.base/java.util.stream.ForEachOps$ForEachOp.evaluateSequential(Unknown Source) ~[na:na]
at java.base/java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(Unknown Source) ~[na:na]
at java.base/java.util.stream.AbstractPipeline.evaluate(Unknown Source) ~[na:na]
at java.base/java.util.stream.ReferencePipeline.forEach(Unknown Source) ~[na:na]
at com.faforever.client.player.PlayerService.updateGamePlayers(PlayerService.java:152) [downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.player.PlayerService.updateGameForPlayersInGame(PlayerService.java:112) [downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.player.PlayerService.onGameUpdated(PlayerService.java:95) [downlords-faf-client-0.10.7.jar:0.10.7]
at jdk.internal.reflect.GeneratedMethodAccessor136.invoke(Unknown Source) ~[na:na]
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[na:na]
at java.base/java.lang.reflect.Method.invoke(Unknown Source) ~[na:na]
at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:87) ~[guava-27.0-jre.jar:na]
at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:144) ~[guava-27.0-jre.jar:na]
at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:72) ~[guava-27.0-jre.jar:na]
at com.google.common.util.concurrent.DirectExecutor.execute(DirectExecutor.java:30) ~[guava-27.0-jre.jar:na]
at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:67) ~[guava-27.0-jre.jar:na]
at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:108) ~[guava-27.0-jre.jar:na]
at com.google.common.eventbus.EventBus.post(EventBus.java:212) ~[guava-27.0-jre.jar:na]
at com.faforever.client.game.GameService.createOrUpdateGame(GameService.java:654) ~[downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.game.GameService.onGameInfo(GameService.java:604) ~[downlords-faf-client-0.10.7.jar:0.10.7]
at com.faforever.client.game.GameService.lambda$afterPropertiesSet$34(GameService.java:575) ~[downlords-faf-client-0.10.7.jar:0.10.7]
at javafx.graphics/com.sun.javafx.application.PlatformImpl.lambda$runLater$9(Unknown Source) ~[javafx.graphics:na]
at java.base/java.security.AccessController.doPrivileged(Native Method) ~[na:na]
at javafx.graphics/com.sun.javafx.application.PlatformImpl.lambda$runLater$10(Unknown Source) ~[javafx.graphics:na]
at javafx.graphics/com.sun.glass.ui.InvokeLaterDispatcher$Future.run(Unknown Source) ~[javafx.graphics:na]
at javafx.graphics/com.sun.glass.ui.win.WinApplication._runLoop(Native Method) ~[javafx.graphics:na]
at javafx.graphics/com.sun.glass.ui.win.WinApplication.lambda$runLoop$3(Unknown Source) ~[javafx.graphics:na]
at java.base/java.lang.Thread.run(Unknown Source) ~[na:na]
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Re: Weird gameplay cuttoffs

Postby Katharsas » 26 Jul 2019, 00:16

This specific error is normal and can be ignored. Btw. this the client log, which does not show game problems i think.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 26 Jul 2019, 01:58

i know i posted all the logs above in google drive links one is game log one is the downlord client log the other is ice log.



OK new logs posted below
https://drive.google.com/open?id=11GfyG ... u9peEfu2bm
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 28 Jul 2019, 03:48

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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 17 Dec 2019, 10:28

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Re: Weird gameplay cuttoffs

Postby Uveso » 17 Dec 2019, 12:01

Just a question,

who made this modification and removed my name from the copyright string and changed the version number ?
From the UID i can see this mod had the version number "15" before it was modified.

Code: Select all
info:     author="",
info:     copyright="",
info:     name="NuclearRepulsorShields Without Nomads",
info:     uid="44844B72-6054-4556-0150-D5FA6066FB5E",
info:     version=1


Also looks like there where custom unit files and AI templates running at the same time.
Customunits are from mod version before 17, and AI builders where replacing it. Runing both is extremly bad

Code: Select all
debug: Loading module '\000/mods/nuclearrepulsorshields without nomads/lua/customunits/cityshields.lua\000'
debug: Loading module '\000/mods/nuclearrepulsorshields without nomads/lua/customunits/metropolisshields.lua\000'
debug: Loading module '\000/mods/nuclearrepulsorshields without nomads/lua/customunits/villageshields.lua\000'
info: Hooked /lua/ai/aibuilders/aiexperimentalbuilders.lua with /mods/quantumresourcegenerators without nomads/hook/lua/ai/aibuilders/aiexperimentalbuilders.lua
info: Hooked /lua/ai/aibuilders/sorianexperimentalbuilders.lua with /mods/quantumresourcegenerators without nomads/hook/lua/ai/aibuilders/sorianexperimentalbuilders.lua


And something happened with the unit icons.
The build-in icon support was modified to exclude Nomad units but all icons where deleted from the modfolder:

Code: Select all
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qab4408_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qab4409_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qab4410_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qeb4408_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qeb4409_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qeb4410_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qrb4208_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qrb4409_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qrb4410_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qsb4408_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qsb4409_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/qsb4410_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/uab1404_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/ueb1404_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/urb1404_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/xsb1404_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/zxa0001_icon.dds


I don't know what happened to the other mods, but i strongly suggest you test the game without these mods to check if the game freeze still occur.
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