Weird gameplay cuttoffs

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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 18 Dec 2019, 07:34

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Re: Weird gameplay cuttoffs

Postby Uveso » 18 Dec 2019, 15:44

We can't help you here.

Your mods are modified and we can't test or check here anything.

Please disable your mods and see if your game still crash.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 22 Dec 2019, 11:50

hmm weird reinstalling the 2 mods quantum resource and nuclear shields and reinstalling them seemed to have stopped the problem so far 2 games no freeze.
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Re: Weird gameplay cuttoffs

Postby macros » 24 Dec 2019, 09:20

Weird but good information here as I have been getting this for some time. Every now and then I get the exception window behind and sometimes I get nothing like tonight; literally nothing at all like the op posted here. The last fault was something on the lines of "too many particals rendered" or something.

I do use a lot of mods back and forth and have seen many that do not work as they crash my game and so forth but I have always able to start the game without issue. Only late in the game does it seem to crash and I have the nuclear repulser shields AND the quantum as well. Makes me wonder if I have something going on where I need to reinstall them as well.

I am away at the moment on my laptop with a supreme connection with the same problem as I have when I am at home with a different computer, game directory and connection. Seems awfully weird to have the same problem on two separate computers doing the same thing with the same mods.

My guess is that there are two or more mods that are not meshing well. I am going to have to start eliminating small groups to see if I can isolate the at least one side of the problem.
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Re: Weird gameplay cuttoffs

Postby Uveso » 24 Dec 2019, 18:17

Hello macros,

TheFearFullSeraphim had strongly modified versions of my mods Nuclear Repulsor Shields and Quantum Resource Generators. So they where not in their original state.
Also some AI functions where modified (adding custom unit folder AND AI scripts can't really work)

I am testing my mods amost every day while i am programming on my new ingame AI.
So all mods you can find on my presentation post are up to date and working with the actual game version AND the development version of the game.
So even after a game patch my mods will work without any update.
http://forums.faforever.com/viewtopic.php?f=41&t=12416

This does not mean that my mods can't crash at any circumstances.
But at least for the last 2 year they don't crash. (or no one reported it)

Greetings, Uveso.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 29 Dec 2019, 00:54

What's your opinion or thing about supreme score board is it worth the mod or is it a TMI mod?
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Re: Weird gameplay cuttoffs

Postby Uveso » 29 Dec 2019, 10:25

Hello TheFearFullSeraphim,

you could first answer my question before you ask me to answer your question.

So regarding to the mod Nuclear repulsor shields:

Who made this modification and removed my name from the copyright string and changed the version number ?
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 20 Mar 2020, 06:36

I am unsure it wasn't me.
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Re: Weird gameplay cuttoffs

Postby Uveso » 20 Mar 2020, 17:23

It's absolutly no problem if you did it by yourself for your personal use.

As long as this version does not go public.

To your question;
This is really a opinion if you need it or not.
I like the extra information in multiplayer games and also in AI games.
It's also a perfect tool to watch the eco in replays
But i never use it when i play alone.
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Re: Weird gameplay cuttoffs

Postby TheFearFullSeraphim » 22 Mar 2020, 07:56

i think my game freezing and menus and what not breaking is cause downlord was not on C drive but D drive as im not having the issue right now.
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