Survival Maps Crash

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Survival Maps Crash

Postby Revekius » 14 Jul 2019, 22:47

Hi, I have been running into non-stop issues with the latest update. Within 5-10 minutes, the game crashes on Survival maps. I have done this with and without mods. I am attaching my log to this report.

Here is the replay - http://content.faforever.com/faf/vault/ ... id=9925724
ID - #9925724
Game Log - https://pastebin.com/akaPpvc4
Downlords FAF Log (Sorry, couldn't upload it anywhere) - https://user.fm/files/v2-c51e367d36f6c7 ... client.zip

This is what showed up after the game crashed -
Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00679695
    attempted to read memory at 0x5843fa04

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:7990 /mean 1296.15 /deviation 94.05 /savereplay gpgnet://127.0.0.1:9688/9925724/Revekius.SCFAreplay /country US /numgames 400

Callstack:
   Unknown symbol (address 0x00679695)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)
   Unknown symbol (address 0x1be9e703)
   Unknown symbol (address 0x128025a7)
   Unknown symbol (address 0x1be9ea63)
   Unknown symbol (address 0x190ac097)
   Unknown symbol (address 0x190ac77b)
   Unknown symbol (address 0x190ac25f)
   Unknown symbol (address 0x18d0db23)

Last 100 lines of log...

info:   { x0=-100, x1=612, y0=-100, y1=0 },
info:   { x0=-100, x1=612, y0=512, y1=612 },
info:   { x0=-100, x1=0, y0=0, y1=512 },
info:   { x0=512, x1=612, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
            ...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua(48): in function <...amedata\lua.scd\lua\ui\game\layouts\avatars_mini.lua:48>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
            ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
            [C]: in function `pcall'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
         Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
         
         stack traceback:
            [C]: in function `error'
            ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/lua/seraphimunits.lua\000'
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/units/urb1103/urb1103_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/units/ura0001/ura0001_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Current gametime: 00:00:30
debug: Loading module '\000/units/xsl0105/xsl0105_script.lua\000'
debug: Loading module '\000/units/xsb1101/xsb1101_script.lua\000'
debug: Loading module '\000/units/urb1202/urb1202_script.lua\000'
debug: Current gametime: 00:01:00
debug: Loading module '\000/units/xsb1102/xsb1102_script.lua\000'
debug: Current gametime: 00:01:30
debug: Loading module '\000/lua/ui/lobby/restrictedunitsdata.lua\000'
debug: Loading module '\000/lua/sim/tasks/enhancetask.lua\000'
debug: Loading module '\000/lua/sim/scripttask.lua\000'
debug: Current gametime: 00:02:00
debug: Loading module '\000/units/urb1201/urb1201_script.lua\000'
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
debug: Loading module '\000/units/xrb0104/xrb0104_script.lua\000'
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
warning: Error running '/lua/ui/game/gamemain.lua:OnSelectionChanged': ...r forged alliance\mods\ui-party\modules\unitlock.lua(88): Game object has been destroyed
         stack traceback:
            [C]: in function `GetGuardedEntity'
            ...r forged alliance\mods\ui-party\modules\unitlock.lua(88): in function `OnSelectionChanged'
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(1163): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:1159>
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(1197): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:1195>
warning: Error running '/lua/ui/game/construction.lua:OnQueueChanged': ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(2279): Game object has been destroyed
         stack traceback:
            [C]: in function `GetEntityId'
            ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(2279): in function `IntegrateEnhancements'
            ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(2355): in function `SetSecondaryDisplay'
            ...orever\gamedata\lua.nx2\lua\ui\game\construction.lua(2404): in function `OnQueueChanged'
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(580): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:578>
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(1173): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:1172>
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Loading module '\000/units/xsb2301/xsb2301_script.lua\000'
debug: Loading module '\000/units/urb1106/urb1106_script.lua\000'
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30
debug: Current gametime: 00:09:00
info: ----- Survival MOD: Sending 1 minute warning.
debug: Loading module '\000/units/ueb1301/ueb1301_script.lua\000'
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Current gametime: 00:09:30
debug: Current gametime: 00:10:00
info: ----- Survival MOD: Build state complete. Proceeding to combat state.
debug: Loading module '\000/units/drl0204/drl0204_script.lua\000'
debug: Loading module '\000/units/del0204/del0204_script.lua\000'
debug: Loading module '\000/units/xsl0203/xsl0203_script.lua\000'
debug: Loading module '\000/units/xrl0302/xrl0302_script.lua\000'
debug: Loading module '\000/units/uel0111/uel0111_script.lua\000'
debug: Loading module '\000/units/url0202/url0202_script.lua\000'
debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
debug: Loading module '\000/units/uel0203/uel0203_script.lua\000'
debug: Loading module '\000/units/url0203/url0203_script.lua\000'
debug: Current gametime: 00:10:30
debug: Loading module '\000/units/xal0203/xal0203_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
info: Sim crashed hard in DoSimBeat(): ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1504): attempt to call method `Fire' (a nil value)
      stack traceback:
         ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1504): in function `DoDeathWeapon'
         ...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua(46): in function `DoDeathWeapon'
         ...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua(64): in function <...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua:62>
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Loading module '\000/lua/ui/game/diplomacy.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.

Thanks,
Rat
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Re: Survival Maps Crash

Postby Prince Silvermane » 15 Jul 2019, 11:04

It's not just an issue with Survival maps. The issue I believe is related to Cybran Fire Beetle. It's easily replicatable by loading up any map, spawning an Enemy Fire beetle with the F2 menu and destroying (Not detonating it).

Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00679695
    attempted to read memory at 0x3abffa0c

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:18251 /mean 1233.87 /deviation 105.88 /savereplay gpgnet://127.0.0.1:53350/9927763/PrinceSilvermane.SCFAreplay /country US /numgames 131

Callstack:
   Unknown symbol (address 0x00679695)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)
   Unknown symbol (address 0x1c45faf3)
   Unknown symbol (address 0x1ee8d637)
   Unknown symbol (address 0x18b30bcb)
   Unknown symbol (address 0x1d856af3)
   Unknown symbol (address 0x1e76dadb)

Last 100 lines of log...

info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
debug: Loading module '\000/lua/maui/grid.lua\000'
debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
debug: Loading module '\000/lua/ui/game/orders.lua\000'
debug: Loading module '\000/lua/keymap/misckeyactions.lua\000'
debug: Loading module '\000/lua/utilities.lua\000'
debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
debug: Loading module '\000/lua/ui/game/minimap.lua\000'
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
debug: Loading module '\000/lua/ui/game/avatars.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
debug: Loading module '\000/lua/ui/game/announcement.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
debug: Loading module '\000/lua/ui/game/helptext.lua\000'
debug: Loading module '\000/lua/ui/game/timer.lua\000'
debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
debug: Loading module '\000/lua/ui/game/taunt.lua\000'
debug: Loading module '\000/lua/aichatsorian.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/lua/keymap/hotkeylabels.lua\000'
debug: Loading module '\000/lua/keymap/unitkeygroups.lua\000'
warning: Not showing label for keybind LeftBracket due to length
debug: Loading module '\000/lua/ui/notify/customiser.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/lua/keymap/hotbuild.lua\000'
debug: Loading module '\000/lua/keymap/upgradetab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
info: /savereplay
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/ai/aiarchetype-managerloader.lua\000'
debug: Current gametime: 00:00:00
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: creating medium fidelity terrain
info: creating low fidelity water
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain
info: playable area coordinates are { 0, 0, 256, 256 }
info: Offmapareas are {
info:   { x0=-100, x1=356, y0=-100, y1=0 },
info:   { x0=-100, x1=356, y0=256, y1=356 },
info:   { x0=-100, x1=0, y0=0, y1=256 },
info:   { x0=256, x1=356, y0=0, y1=256 }
info: }
debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/lua/editor/instantbuildconditions.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/editor/threatbuildconditions.lua\000'
debug: Loading module '\000/lua/ui/dialogs/createunit.lua\000'
debug: Loading module '\000/lua/ui/dialogs/createunitfilters.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
debug: Loading module '\000/units/xrl0302/xrl0302_script.lua\000'
debug: Loading module '\000/lua/cybranunits.lua\000'
debug: Loading module '\000/lua/cybranweapons.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
info: Sim crashed hard in DoSimBeat(): ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1504): attempt to call method `Fire' (a nil value)
      stack traceback:
         ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(1504): in function `DoDeathWeapon'
         ...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua(46): in function `DoDeathWeapon'
         ...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua(64): in function <...\gamedata\units.nx2\units\xrl0302\xrl0302_script.lua:62>
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'




EDIT:

That doesn't seem right...

Image
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Re: Survival Maps Crash

Postby Revekius » 15 Jul 2019, 14:34

Good catch, I looked at the replay and right after I kill the beetle the game broke. Maybe it is in reference to this commit? https://github.com/FAForever/fa/commit/ ... 2525fca829

I wonder if all of these units are problematic do to the commit.
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Re: Survival Maps Crash

Postby Cuddles » 16 Jul 2019, 08:58

division by zero
Turinturambar defended very valiantly
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Re: Survival Maps Crash

Postby Devastator124 » 16 Jul 2019, 11:03

Coop mission "Mind Games" also crash couse of Fire Beetle spam
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Re: Survival Maps Crash

Postby speed2 » 16 Jul 2019, 11:17

It was the new exe with desync fixes causing the crash. It should be reverted to the old stable one now.
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Re: Survival Maps Crash

Postby DDDX » 19 Jul 2019, 23:34

Same issue, but the Fire beetles are not the cause.
The crash occurs between minutes 42 and 50, sometimes 43, sometimes 48...no rule...sometimes not at all. Completely crashless.

The fire beetles spawn from minute 20 on, so....it's not them.
The survival's name is "Survival Mayhem&BO 3d RPG".

When I look at the spawn times, nothing spawns then that does not also spawn sooner. The log gives me nothing useful.
The game crashes with an "Unhandeled exception" for some players, but not for all (sometimes just for 1, sometimes for nobody).

Crash report
Code: Select all
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
    attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game.log /gpgnet 127.0.0.1:38122 /mean 1593.04 /deviation 96.9883 /savereplay gpgnet://127.0.0.1:56215/9948571/Vanguard.SCFAreplay /country DE /clan ITG /numgames 570

Callstack:
   Unknown symbol (address 0x0067aa5f)


Any idea what's causing it? It never happened prior to the patch that brought us broken sera artillery and the new Scathis.
Happens in Downlords and the old client.
Check out my 2 maps: "Survival_Mayhem&BO_3d_v1" "Survival_Mayhem&BO_3d_RPG"
as well as my mod: "Survival Mayhem&BO balance"
-- let me know of any bugs or issues regarding those 3.
DDDX
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