I'm noticing a lot of connectivity issues lately, basically getting Disconnected on game load or on game start (packets behind). Bellow is a log from last ladder game that didn't even started
Maybe someone can help ? That unknonwNetpacket is interesting.
just FYI i have the same issue with uPnP or manually forwarding 6112
forever.log
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2019-04-08 23:54:08,514 INFO fa.game_connection.GPGNetConnection GC >> : GameState : ['Idle']
2019-04-08 23:54:08,514 INFO fa.game_connection.GPGNetConnection GC<<: CreateLobby:(1, 6113, 'pchelka', 35163, 1)
2019-04-08 23:54:08,514 INFO client.connection Outgoing JSON Message: {"command": "GameState", "target": "game", "args": ["Idle"]}
2019-04-08 23:54:08,691 INFO fa.game_connection.GPGNetConnection GC >> : GameState : ['Lobby']
2019-04-08 23:54:08,691 INFO client.connection Outgoing JSON Message: {"command": "GameState", "target": "game", "args": ["Lobby"]}
2019-04-08 23:54:08,786 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,786 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,786 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,786 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,787 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,787 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,858 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,859 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,859 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,860 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,861 INFO client.connection Outgoing JSON Message: {"command": "ProcessNatPacket", "target": "connectivity", "args": ["139.47.116.201:19833", "Hello from 133850"]}
2019-04-08 23:54:08,861 INFO connectivity.helper.ConnectivityHelper Unknown natpacket
2019-04-08 23:54:08,869 INFO connectivity.relay.Relay Allocating local relay for Danny123456, 133850
2019-04-08 23:54:08,870 INFO fa.game_connection.GPGNetConnection GC<<: JoinGame:('127.0.0.1:62489', 'Danny123456', 133850)
2019-04-08 23:54:58,666 ERROR fa.maps Error raised in maps.preview(...) for x1ca_coop_001.v0024
2019-04-08 23:54:58,685 ERROR fa.maps Map Preview Exception
game Uid 9511499.log
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info: GPGNET: setting nat handler to 0x114dd004
info: LOBBY: Game port 6113[UDP] opened.
info: LOBBY: starting with local uid of 35163 [pchelka]
info: GPGNET: entering lobby state.
info: Joingame (name=Danny123456, uid=133850, address=127.0.0.1:62489)
info: NET: using deflate compression for sends to pchelka-desktop:62489.
info: LOBBY: Connecting to host "Danny123456" [pchelka-desktop:62489, uid=133850]
info: System: \000Connecting to game host...
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 0h11m40s