Non-Sorian AI is broken

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Non-Sorian AI is broken

Postby Dexterrohho » 01 Mar 2019, 21:29

I need serious help!
The issue I am having, is that some of the AI-models seem to be broken within my installation. I can´t say for sure what happened, but the Easy-AI and the Normal-AI model at least are way harder than they should be. The attached replay shows the Easy-AI model crushing the Sorian-AI with ease.
I have noticed that all the AI-models, which are not part of Sorian-AI, behave exactly like the Sorian-Default-AI model, showing exactly the behaviour demonstrated in the replay.

I already tried uninstalling and reinstalling SC-FA as well as downlords-FAF-client.

Relevant logs and replay are attached.
Attachments
9338733-Dexterrohho.fafreplay
Replay showing the Easy-AI mopping the floor with the Sorian-AI
(6.16 KiB) Downloaded 25 times
downlords-faf-client.log
From after the game shown in the replay
(249.37 KiB) Downloaded 33 times
game.log
From the game shown in the replay
(54.23 KiB) Downloaded 26 times
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Re: Non-Sorian AI is broken

Postby Uveso » 01 Mar 2019, 23:30

I checked the log, and it looks good.

These are the AI's personalities:
Code: Select all
info: * OnCreateAI: AIPersonality: (sorian)
info: * OnCreateAI: AIPersonality: (easy)
Also both AI's are initalizing the archetype with the right Basetemplate:
Code: Select all
info: *AI DEBUG: ARMY \0001\000: Initiating Archetype using SorianMainBalanced
info: *AI DEBUG: ARMY \0002\000: Initiating Archetype using NormalMain
(easy AI is using the NormalMain template, that's right!)

I fixed many GPG/Sorian bugs while programming my own AI in the last year.
While doing so i also optimized the GPG and sorian AI.
(I did not changed the balance of any AI, but since they are working without bugs they are way stronger then before.)

In case you want to know what i have changed inside the maingame for AI's,
take a look at the patchlogs:
AI patch 1:
https://github.com/FAForever/fa/pull/2468
AI patch 2:
https://github.com/FAForever/fa/pull/2566
AI patch 3:
https://github.com/FAForever/fa/pull/2660

And if you are interested in playing against a new AI, try my "AI-Uveso" mod:
http://forums.faforever.com/viewtopic.php?f=88&t=16381
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Re: Non-Sorian AI is broken

Postby Dexterrohho » 02 Mar 2019, 00:46

My problem is mainly that I, being new to the game, don´t stand a chance against the Sorian-AI. Now, because my Easy-AI is on par with the Sorian, if not better (see the replay for reference), I really can´t play AI-games (without being slaughtered, that is). I have already looked for AI-mods, but they all seem to focus on creating challenging AIs, which are even stronger than the ones from the base game. That is kind of the opposite of what I am looking for.
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Re: Non-Sorian AI is broken

Postby Uveso » 02 Mar 2019, 01:55

My AI has also a "easy" sub AI.
At the moment it's only building stuff and not attacking your base.

If you like, then we can work on this easy sub AI until it fits your needs.

And its also possible to change the Cheat and Build factor from AIx.
In case a factor of 1.0 ist still to strong, then we can implement lower settings into the game with the next game patch.

There is hope! :)
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Re: Non-Sorian AI is broken

Postby Cuddles » 04 Mar 2019, 09:14

Hi Dexterrohho, look at the multipliers for the AI when you setup a game.
Turinturambar defended very valiantly
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Re: Non-Sorian AI is broken

Postby Uveso » 20 Mar 2019, 01:56

@Dexterrohho:

i rewrote the easy sub AI inside my AI-Uveso mod.

The Easy AI is now only building units, no nukes or arties.
It is not upgrading any mex and will only attack if you cross the map middle with planes, or attack the AI's base directly.

At the moment there are no attack platoons that can attack the players base.
I will add some if needed.
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