Long timer's in the game need finished by at current production timers.
Right now the timers are subject to an observation paradox where the timer functions at one speed while being closely monitored by the player and another much slower (if not completely halted) speed when the player is micro'ing other units or watching the whole board. This is leading to a sort of glitch battle of wills where nuke players and smd players are intentionally disrupting the function of their opponents long timer. This is not sportsmanlike play and adds nothing valuable to the game other than headaches and nausea.
Please use a more protected code for these important long timers and show a clock based finish time that prevents studdering and sabotage. The timers listed on by the units page should hold true and the addition of additional production power needs to be reflected in some way. Also noticing that engineering stations are getting a percentage benefit over engineers.
Spy_Emanciator.