Trying to troubleshoot some issues with connections for FAF.
The standard "two people behind a LAN trying to make it work" guff.
Port forwarding has been turned on directing relevant ports to each of us, but there remain problems connecting - we can join lobbies easily enough, but immediately lose connection on loading the map. This is a very recent issue - the game was letting us play on the same connection, with port forwarding, only about a fortnight ago.
Anyway - trying to figure out if it was a problem with the forwarding, I'm producing logs saying I'm connecting to a UDP port *precisely* one number higher than what I have it set at. It seems to be irrelevant *which* number I set the port to in the FAF client, it's consistently displayed in the log as one higher.
Example:
"info: GPGNET: setting nat handler to 0x11599004
info: LOBBY: Game port 7003[UDP] opened.
info: LOBBY: starting with local uid of 179041 [egamruf]"
The port currently set (and forwarded) is '7002'.
Is this a bug in the way the logs are drawn, am I looking for the relevant port in the wrong part of the log, or is it *actually* indicating my port forwarding isn't working?