Launch fail Uncaught exception

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Launch fail Uncaught exception

Postby Spacenuts » 29 Mar 2018, 16:53

Hi all, today I am unable to launch a game from the client, It gave me error window with the following log and direct me to forum, Any help appreciated

Traceback (most recent call last):
File "src\games\hostgamewidget.py", line 68, in _launch_game
File "src\fa\check.py", line 133, in check
File "src\fa\updater.py", line 299, in run
File "src\fa\updater.py", line 571, in doUpdate
File "src\fa\updater.py", line 763, in failureDialog
Exception: Update started at 2018-03-29 15:45:39
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2018-03-29 15:45:39
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, init_faf.lua, 453056145eb17db9adf48a25eb1a7fd6])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d8b89bd62950a6a2086b54a2370475e4])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 400 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2, props.nx2]
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, modules.nx2, 8eaeb838a8a6f2585351d50e4a20d5d9])
writeToServer(UPDATE, [gamedata, env.nx2, 1368d38815b348e252b30d49450d629e])
writeToServer(UPDATE, [gamedata, units.nx2, bdf4c1bc7b22d6dd2c59aa8816acbdce])
writeToServer(UPDATE, [gamedata, textures.nx2, f314994d6efb15bebf7e8faed0c48709])
writeToServer(UPDATE, [gamedata, meshes.nx2, e02319ccd09dc9b94d0d6b72c4b29f0b])
writeToServer(UPDATE, [gamedata, loc.nx2, fa3243f4d1eb4f6024621a0ab48ca3fb])
writeToServer(UPDATE, [gamedata, schook.nx2, 38ca68aa6701e2f7109ba94f5b162e89])
writeToServer(REQUEST_PATH, [gamedata, props.nx2])
writeToServer(UPDATE, [gamedata, lua.nx2, 849fe38a6eac1c64bc946217c29b73cc])
writeToServer(UPDATE, [gamedata, etc.nx2, fdec988ed84d4cfc5e23c27846a9dc2e])
writeToServer(UPDATE, [gamedata, effects.nx2, a853502e1acccedeab17e3539ff8a3a7])
writeToServer(UPDATE, [gamedata, projectiles.nx2, a45bf61ef5bab5507e660c312204d3fa])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : units.nx2
units.nx2 is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : meshes.nx2
meshes.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
TIMEOUT: Connection timed out while waiting for data.
Disconnected from server at 2018-03-29 15:45:59

Runtime info:

FAF Username: Spacenuts
FAF Version: 0.16.1+340
FAF Environment: production
FAF Directory: C:\ProgramData\FAForever
FA Path: : c:\games\steam\SteamApps\common\Supreme Commander Forged Alliance
Home Directory: C:/Users/Alex/Documents
Platform: Windows-8.1-6.3.9600
Uname: uname_result(system='Windows', node='TheTurk', release='8.1', version='6.3.9600', machine='AMD64', processor='Intel64 Family 6 Model 61 Stepping 4, GenuineIntel')
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Re: Launch fail Uncaught exception

Postby Uveso » 29 Mar 2018, 18:51

Just try again, as i know we had some problems from 16:38 to 16:53 today.
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