Error, when i tried play in automatch

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Error, when i tried play in automatch

Postby Inspektor_Kot » 29 Mar 2018, 16:40

Traceback (most recent call last):
File "src\games\_gameswidget.py", line 165, in startSubRandomRankedSearch
File "src\games\_gameswidget.py", line 209, in startSearchRanked
File "src\fa\check.py", line 133, in check
File "src\fa\updater.py", line 299, in run
File "src\fa\updater.py", line 571, in doUpdate
File "src\fa\updater.py", line 763, in failureDialog
Exception: Update started at 2018-03-29 17:35:09
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2018-03-29 17:35:11
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
writeToServer(UPDATE, [bin, init_faf.lua, 453056145eb17db9adf48a25eb1a7fd6])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d8b89bd62950a6a2086b54a2370475e4])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 400 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2, props.nx2]
writeToServer(UPDATE, [gamedata, textures.nx2, f314994d6efb15bebf7e8faed0c48709])
writeToServer(UPDATE, [gamedata, env.nx2, 1368d38815b348e252b30d49450d629e])
writeToServer(UPDATE, [gamedata, schook.nx2, 38ca68aa6701e2f7109ba94f5b162e89])
writeToServer(UPDATE, [gamedata, loc.nx2, fa3243f4d1eb4f6024621a0ab48ca3fb])
writeToServer(UPDATE, [gamedata, lua.nx2, 849fe38a6eac1c64bc946217c29b73cc])
writeToServer(UPDATE, [gamedata, modules.nx2, 8eaeb838a8a6f2585351d50e4a20d5d9])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, projectiles.nx2, a45bf61ef5bab5507e660c312204d3fa])
writeToServer(REQUEST_PATH, [gamedata, props.nx2])
writeToServer(UPDATE, [gamedata, units.nx2, bdf4c1bc7b22d6dd2c59aa8816acbdce])
writeToServer(UPDATE, [gamedata, effects.nx2, a853502e1acccedeab17e3539ff8a3a7])
writeToServer(UPDATE, [gamedata, meshes.nx2, e02319ccd09dc9b94d0d6b72c4b29f0b])
writeToServer(UPDATE, [gamedata, etc.nx2, fdec988ed84d4cfc5e23c27846a9dc2e])
handleAction(UP_TO_DATE) - 52 bytes
file : textures.nx2
textures.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : env.nx2
env.nx2 is up to date.
handleAction(UP_TO_DATE) - 48 bytes
file : schook.nx2
schook.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : loc.nx2
loc.nx2 is up to date.
handleAction(UP_TO_DATE) - 42 bytes
file : lua.nx2
lua.nx2 is up to date.
handleAction(UP_TO_DATE) - 50 bytes
file : modules.nx2
modules.nx2 is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 58 bytes
file : projectiles.nx2
projectiles.nx2 is up to date.
TIMEOUT: Connection timed out while waiting for data.
Disconnected from server at 2018-03-29 17:35:32

Runtime info:

FAF Username: Inspektor_Kot
FAF Version: 0.16.1-rc.3+334
FAF Environment: production
FAF Directory: C:\ProgramData\FAForever
FA Path: : C:/Program Files (x86)/Supreme Commander/Supreme Commander - Forged Alliance
Home Directory: C:/Users/Kitler/Documents
Platform: Windows-7-6.1.7601
Uname: uname_result(system='Windows', node='Kitler-ПК', release='7', version='6.1.7601', machine='AMD64', processor='AMD64 Family 16 Model 5 Stepping 3, AuthenticAMD')

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Re: Error, when i tried play in automatch

Postby valheru » 29 Mar 2018, 16:47

I have exactly the same problem. Can't play anymore :(
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Re: Error, when i tried play in automatch

Postby CookieNoob » 29 Mar 2018, 16:59

sorry about that. we tried to make the server distribute the props.nx2 folder which contains a bugfix (since a few years now) but was never send with the rest of the game patch... this folder is also necessary for seasonal mods, so in the light of easter coming we tried to fix this and eventually we would have been able to implement the bunny time mod for a few days... /viewtopic. ... 4&p=146015

The deployment of this folder was also the reason that the deployment of the Santa is Coming mod failed at christmas /viewtopic.php?f=41&t=13543
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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