FAF Client Error when hosting/joining

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

FAF Client Error when hosting/joining

Postby Top87Gun » 09 Oct 2017, 02:53

I am unable to host a game or join a game. When trying to host or join a game lobby, I first receive a dialog box that says "Download Failed" "The file wasn't property sent by the server". Then followed by a dialog box that says "Uncaught exception!" with the following:

Traceback (most recent call last):
File "src\games\_gameswidget.py", line 349, in gameDoubleClicked
File "src\fa\check.py", line 133, in check
File "src\fa\updater.py", line 299, in run
File "src\fa\updater.py", line 571, in doUpdate
File "src\fa\updater.py", line 763, in failureDialog
Exception: Update started at 2017-10-08 20:44:57
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2017-10-08 20:44:57
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, 6ca19563c80509050f7693cd19d1526e])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, init_faf.lua, 453056145eb17db9adf48a25eb1a7fd6])
writeToServer(UPDATE, [bin, GDFBinary.dll, 6f57f59c2e705d7a5a02d49e3915cb26])
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 374 bytes
Files to update: [faforever.faf, effects.nx2, env.nx2, loc.nx2, lua.nx2, meshes.nx2, modules.nx2, projectiles.nx2, schook.nx2, textures.nx2, units.nx2, etc.nx2]
writeToServer(UPDATE, [gamedata, units.nx2, 3683999b395971c3df85add72b94db2c])
writeToServer(UPDATE, [gamedata, loc.nx2, e539fff338506a2dd60383814ba06ade])
writeToServer(UPDATE, [gamedata, lua.nx2, 1156c292a8577dc4495dbca40c4de725])
writeToServer(UPDATE, [gamedata, etc.nx2, 5d334af582b719f05c963635e1f524df])
writeToServer(UPDATE, [gamedata, effects.nx2, ce6d16a8ebd7f058a27f5ab6c0787530])
writeToServer(UPDATE, [gamedata, env.nx2, 32a50729cb5155ec679771f38a151d29])
writeToServer(UPDATE, [gamedata, modules.nx2, d39bb3e29bcc1fef41c0e47a705b6bb9])
writeToServer(UPDATE, [gamedata, schook.nx2, a51b4f97dbdec1ebb7151f47340a0baa])
writeToServer(UPDATE, [gamedata, meshes.nx2, 200972ee316ed09371dc9f357505bd66])
writeToServer(UPDATE, [gamedata, textures.nx2, d8a0209367cfb8b456b669e49884d41a])
writeToServer(UPDATE, [gamedata, faforever.faf, 51c196294638c22071dc8ee01e55771e])
writeToServer(UPDATE, [gamedata, projectiles.nx2, 28b6453e1e432985be201fd7bdde4250])
handleAction(SEND_PATCH_URL) - 242 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 230 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 230 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 230 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 254 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 230 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 254 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 248 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 248 bytes
Failed to update file :'(
handleAction(SEND_PATCH_URL) - 260 bytes
Failed to update file :'(
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(SEND_PATCH_URL) - 278 bytes
Failed to update file :'(
TIMEOUT: Connection timed out while waiting for data.
Disconnected from server at 2017-10-08 20:45:21

Runtime info:

FAF Username: Top87Gun
FAF Version: 0.16.1-rc.1+2374
FAF Environment: production
FAF Directory: C:\ProgramData\FAForever
FA Path: : C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance
Home Directory: C:/Users/BrendanJulie/Documents
Platform: Windows-7-6.1.7601-SP1
Uname: uname_result(system='Windows', node='BrendanJulie-PC', release='7', version='6.1.7601', machine='AMD64', processor='Intel64 Family 6 Model 58 Stepping 9, GenuineIntel')

Any help is greatly appreciated!!
Top87Gun
 
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Re: FAF Client Error when hosting/joining

Postby Viba » 09 Oct 2017, 21:51

Viba
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Re: FAF Client Error when hosting/joining

Postby DukeOfEarl » 10 Oct 2017, 12:11

The problem that caused that error is fixed now, if you get this error still please make a new topic and make sure to attach your full forever.log.
DevOps Councillor and Maintainer of the FAF Python Client
aka Duke / OppressiveDuke / DukeOfEarl / duk3luk3 - call me Duke

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