ACU Nuke did not work - victory instead of draw

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ACU Nuke did not work - victory instead of draw

Postby theManfet » 13 Jul 2012, 00:09

Hi.
Just played a game and it was for sure a draw but acu nuke didn't do any damage to the other acu even though it was a lobster length away. Because of that the game didn't end in a draw and had an incorrect score.
I hope you can set the score right.
Manfet
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incorrect score.jpg
incorrect score.jpg (176.78 KiB) Viewed 2056 times
204769-Manfet.fafreplay
(23.77 KiB) Downloaded 57 times
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Re: ACU Nuke did not work - victory instead of draw

Postby Ze_PilOt » 13 Jul 2012, 08:21

I won't set the score right, but I can check why it happens. Do you have the UID of the game ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: ACU Nuke did not work - victory instead of draw

Postby theManfet » 13 Jul 2012, 12:29

No sry, didn't find anything useful in the logs and didn't copy them. In retrospect a dumb logic.
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Re: ACU Nuke did not work - victory instead of draw

Postby Ze_PilOt » 13 Jul 2012, 12:30

The UID is the number next to the replay.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: ACU Nuke did not work - victory instead of draw

Postby theManfet » 13 Jul 2012, 12:52

In the file sections the number is: 204769
In the file folder logs I found this in the game.txt
info: LOBBY: starting with local uid of 281 [Manfet]
info: LOBBY: Adding peer "WeaselWily" [dsl-jklbrasgw1-fe88df00-172.dhcp.inet.fi:1024, uid=25420]
info: NET: using deflate compression for receives from dsl-jklbrasgw1-fe88df00-172.dhcp.inet.fi:1024
info: LOBBY: connection to "WeaselWily" [dsl-jklbrasgw1-fe88df00-172.dhcp.inet.fi:1024, uid=25420] made, status=Pending.
info: LOBBY: Got join (name="WeaselWily", uid=25420) from dsl-jklbrasgw1-fe88df00-172.dhcp.inet.fi:1024

and in the forever.txt
2012-07-12 23:28:38,757 INFO faf.games Starting Ranked Search as /uef, port: 6112
2012-07-12 23:28:38,757 INFO faf.client Outgoing JSON Message: {"state": "start", "mod": "ladder1v1", "command": "game_matchmaking", "faction": "/uef", "gameport": 6112}
2012-07-12 23:28:38,974 INFO faf.client Handling game_launch via JSON {u'uid': 204769, u'args': [u'/players 2', u'/team 1'], u'mapname': u'balvery mountains v2.v0001', u'reason': u'ranked', u'command': u'game_launch', u'mod': u'ladder1v1'}
2012-07-12 23:28:38,974 INFO faf.fa Updating FA for map: balvery mountains v2.v0001
2012-07-12 23:28:38,974 INFO faf.fa Map is available.
2012-07-12 23:28:38,976 INFO faf.fa Running FA with info: {'recorder': u'Manfet', 'game_time': 1342128518.975, 'uid': 204769, 'version_info': {'lobby': '0.7.552'}, 'featured_mod': u'ladder1v1'}
2012-07-12 23:28:38,976 INFO faf.fa Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /players 2 /team 1 /uef /mean 1273.8 /deviation 99.1402 /init init_ladder1v1.lua /log "C:\ProgramData\FAForever\logs\game.log" /savereplay gpgnet://localhost/204769/Manfet.SCFAreplay /nobugreport /gpgnet 127.0.0.1:54306
2012-07-12 23:28:38,997 INFO faf.client FA has launched in an attached process.
2012-07-12 23:28:38,997 DEBUG faf.games Stopping Ranked Search
2012-07-12 23:28:38,997 INFO faf.client Outgoing JSON Message: {"state": "stop", "command": "game_matchmaking", "mod": "ladder1v1"}
2012-07-12 23:28:47,073 DEBUG faf.fa.relayserver incoming connection to relay server...
2012-07-12 23:28:47,073 INFO faf.fa.relayer FA connected locally.
2012-07-12 23:28:47,073 INFO faf.fa.relayer FA will use local port 56878
2012-07-12 23:28:47,073 INFO faf.fa.relayer UDP relay port 6112
2012-07-12 23:28:47,117 DEBUG faf.fa.relayer faf server faforever.com:7001
2012-07-12 23:28:49,351 INFO faf.client port used : 6112
2012-07-12 23:29:05,426 INFO faf.fa Game Info Complete: {u'num_players': 2, u'mapname': u'balvery mountains v2.v0001', 'uid': 204769, 'version_info': {'lobby': '0.7.552'}, 'game_time': 1342128518.131683, u'game_type': 0, u'host': u'Manfet', u'teams': {u'1': [u'Manfet'], u'2': [u'WeaselWily']}, u'access': u'public', u'state': u'playing', u'options': [], u'command': u'game_info', 'featured_mod': u'ladder1v1', u'title': u'Manfet Vs WeaselWily', 'recorder': u'Manfet', u'quality': 0.6795200532963719, u'max_players': 12, 'complete': True}
2012-07-12 23:29:15,855 INFO faf.fa.replayrecorder FA connected locally.
2012-07-12 23:29:15,917 DEBUG faf.fa.replayrecorder internet replay server faforever.com:15000
2012-07-12 23:29:15,917 INFO faf.fa.replayrecorder Stripping prefix 'P/204769/Manfet.SCFAreplay ' from replay.
2012-07-12 23:40:56,584 INFO faf.fa.replayrecorder FA disconnected locally.
2012-07-12 23:40:56,585 INFO faf.fa.replayrecorder Waiting for replay transmission to finish: 3 bytes
2012-07-12 23:40:56,592 INFO faf.fa.replayrecorder Found Complete Replay Info
2012-07-12 23:40:56,592 INFO faf.fa.replayrecorder Writing local replay as C:\ProgramData\FAForever\replays\204769-Manfet.fafreplay, containing 146043 bytes of replay data.
2012-07-12 23:40:56,599 INFO faf.fa.replayrecorder closing replay file
2012-07-12 23:40:56,601 DEBUG faf.fa.replayrecorder destructor entered
2012-07-12 23:41:07,141 INFO faf.fa.relayer FA disconnected locally.
2012-07-12 23:41:07,142 INFO faf.fa.relayer remove relay
2012-07-12 23:41:07,142 DEBUG faf.fa.relayer destructor called
2012-07-12 23:41:07,575 INFO faf.client FA has finished with exit code: 0
2012-07-12 23:41:43,592 INFO faf.fa fa.exe.replay(C:\ProgramData\FAForever\replays\204769-Manfet.fafreplay, detach = False
2012-07-12 23:41:43,594 INFO faf.fa Extracted 146043 bytes of binary data from .fafreplay.
2012-07-12 23:41:43,595 INFO faf.fa Replaying C:/ProgramData/FAForever/cache/temp.scfareplay with mod ladder1v1 on map balvery mountains v2.v0001
2012-07-12 23:41:43,595 INFO faf.fa Checking FA for: ladder1v1 and map balvery mountains v2.v0001
2012-07-12 23:41:43,595 INFO faf.fa Updating FA for mod: ladder1v1
2012-07-12 23:41:44,502 INFO faf.fa Writing fa_path.lua config file.
2012-07-12 23:41:44,506 INFO faf.fa Updating FA for map: balvery mountains v2.v0001
2012-07-12 23:41:44,506 INFO faf.fa Map is available.
2012-07-12 23:41:44,506 INFO faf.fa Running FA with info: None
2012-07-12 23:41:44,506 INFO faf.fa Running FA via command: "C:\ProgramData\FAForever\bin\ForgedAlliance.exe" /replay C:/ProgramData/FAForever/cache/temp.scfareplay /init init_ladder1v1.lua /nobugreport /log "C:\ProgramData\FAForever\logs\replay.log"
2012-07-12 23:41:44,529 INFO faf.client FA has launched in an attached process.
2012-07-12 23:41:44,529 INFO faf.fa Viewing Replay.
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Re: ACU Nuke did not work - victory instead of draw

Postby Ze_PilOt » 13 Jul 2012, 13:09

The server log clearly indicate a victory for Manfet. I will check the replay, but I doesn't look like a draw.

The death nuke is doing less damage than before. Check the unit database.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: ACU Nuke did not work - victory instead of draw

Postby theManfet » 13 Jul 2012, 13:44

The death nuke should deal out 2000 damage if I am reading this correctly. But my acu is about 800 hp before and about 700 hp after the death nuke.
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Re: ACU Nuke did not work - victory instead of draw

Postby Ze_PilOt » 13 Jul 2012, 13:47

I will look at the replay to see if there is any problem with the deathnuke.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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