New balance update crashes?

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New balance update crashes?

Postby EcoNoob » 28 May 2017, 16:44

Today me and dave1 crashed 3 times in total. https://pastebin.com/yfGVcB0L
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game.log
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Re: New balance update crashes?

Postby james10 0 » 28 May 2017, 22:58

I'm having the same thing, crashing probably 50% of the time i'm loading up although happened 3 times in a row though just now.
Double click to join a game, goes to the loading page and freezes. Know almost instantly because when I hover over the 'disconnect' or whatever button in the middle of the screen it doesn't make the sound or interact with the cursor as I hover over.
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replay.log
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forever.log
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game.log
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Re: New balance update crashes?

Postby EcoNoob » 28 May 2017, 22:59

Another crash, GG faf.
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Re: New balance update crashes?

Postby PhilipJFry » 28 May 2017, 23:07

james10 0 wrote:I'm having the same thing, crashing probably 50% of the time i'm loading up although happened 3 times in a row though just now.
Double click to join a game, goes to the loading page and freezes. Know almost instantly because when I hover over the 'disconnect' or whatever button in the middle of the screen it doesn't make the sound or interact with the cursor as I hover over.


Looks like the game crashes when loading the modern war mod. maybe disable the mod and see if it works then.
Code: Select all
warning: Problem loading /mods/modern_war_mod/mod_info.lua:
warning: ...der forged alliance\mods\modern_war_mod\mod_info.lua(3): attempt to perform arithmetic on global `pre' (a nil value)
warning: stack traceback:
warning:         ...der forged alliance\mods\modern_war_mod\mod_info.lua(3): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...\programdata\faforever\gamedata\lua.nx2\lua\mods.lua(280): in function <...\programdata\faforever\gamedata\lua.nx2\lua\mods.lua:265>
warning:         ...\programdata\faforever\gamedata\lua.nx2\lua\mods.lua(302): in function `AllMods'
warning:         ...\programdata\faforever\gamedata\lua.nx2\lua\mods.lua(236): in function `GetSelectedMods'
warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\factions.lua(78): in function `GetSelectedMods'
warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\factions.lua(46): in function <...gramdata\faforever\gamedata\lua.nx2\lua\factions.lua:41>
warning:         (tail call): ?
warning:         ...gramdata\faforever\gamedata\lua.nx2\lua\factions.lua(322): in main chunk
warning:         [C]: in function `doscript'
warning:         ...
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning:         [C]: in function `doscript'
warning:         [C]: in function `pcall'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning:         ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning:         ...- forged alliance\gamedata\lua.scd\lua\ui\uimain.lua(85): in function <...- forged alliance\gamedata\lua.scd\lua\ui\uimain.lua:83>
cats>dogs
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Re: New balance update crashes?

Postby IceDreamer » 28 May 2017, 23:14

Nothing in EcoNoob's log. I can say with 99.999% confidence nothing this patch could possibly cause crashes. Nothing essential was changed, and nothing complex was done.
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Re: New balance update crashes?

Postby EcoNoob » 28 May 2017, 23:17

Oh for logs on last game, all 4 of us crashed which is different from the first. So this one might have a different cause.
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