by ZLO_RD » 30 Mar 2017, 16:06
somehow obtain game engine source code and rewrite it for better multicore support.
Currently Supreme Commander has 2 main threats, one for simulation (shots, pathfiding, collisions, and many other thigns)
and another thread for graphical stuff. Simulation thread can't be split to multiple cores and that limits game performance on multi-core CPUs
Edit: i assume we talk about Supreme Commander here, not about FAF clent
if we talk about client then you should post logs