Hosting Game Selection

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Hosting Game Selection

Postby TheFearFullSeraphim » 22 Mar 2017, 19:35

So every time I host another game with the mods I had last game the mods get deactivated where before they would remain active with the ones I had before that game.
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Re: Hosting Game Selection

Postby PhilipJFry » 22 Mar 2017, 20:15

please read the red text above and provide logs
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Re: Hosting Game Selection

Postby TheFearFullSeraphim » 23 Mar 2017, 01:57

I can't post logs for this issue as it doesn't log the map and mod selection menu when i click host new custom faf game.
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Re: Hosting Game Selection

Postby DukeOfEarl » 23 Mar 2017, 09:22

Mod selection should be saved, yes, so this may be a bug.

Please walk me through what you do to host two games and reproduce the problem, step by step.

And please post logs anyway.
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Re: Hosting Game Selection

Postby ZLO_RD » 23 Mar 2017, 09:52

are those UI mods or sim mods?
afaik UI mods have to be enabled in UI mod manager, else you will have to manually enable them every time.

i know they are probably sim mods... and idk why would they deactivate like that.

have you tryed to change other settings of your hosted game? E.G. set it for sandbox, start game, close game, host again, does victory condition remain sandbox or resets?
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Re: Hosting Game Selection

Postby TheFearFullSeraphim » 23 Mar 2017, 22:52

@DukeOfEarl, Does it log the little box after clicking new faf or new faf beta custom game that gives a black box with map and mod selection if so what log would it be?
@ZLO_RD, None of those would cause that as it's not the lobby menu but the initial menu upon FAF client creating a custom game menu not after clicking "Host game" in "Hosting Game : FAF" menu.
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