Game crashes at what seems to be random

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Game crashes at what seems to be random

Postby Chronnex » 02 Feb 2017, 05:38

As the title says, it seems like the game crashes at random. Here's the log.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0213d267
attempted to read memory at 0xfed48cd4

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1472.02 /deviation 174.531 /country US /init init_faf.lua /numgames 27 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/5746485/lineranch.SCFAreplay /gpgnet 127.0.0.1:50342

Callstack:
Unknown symbol (address 0x0213d267)
Unknown symbol (address 0x0213d5fb)
Unknown symbol (address 0x0213d660)
Unknown symbol (address 0x0213de5d)
Unknown symbol (address 0x0212e001)
BaseThreadInitThunk + 31 bytes ((Unknown)(0) + 0 bytes)
RtlSubscribeWnfStateChangeNotification + 1076 bytes ((Unknown)(0) + 0 bytes)
RtlSubscribeWnfStateChangeNotification + 1023 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
info: playable area coordinates are { 4, 56, 252, 200 }
info: Offmapareas are {
info: { x0=-96, x1=352, y0=-44, y1=56 },
info: { x0=-96, x1=352, y0=200, y1=300 },
info: { x0=-96, x1=4, y0=56, y1=200 },
info: { x0=252, x1=352, y0=56, y1=200 }
info: }
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: playable area coordinates are { 4, 56, 252, 200 }
info: Offmapareas are {
info: { x0=-96, x1=352, y0=-44, y1=56 },
info: { x0=-96, x1=352, y0=200, y1=300 },
info: { x0=-96, x1=4, y0=56, y1=200 },
info: { x0=252, x1=352, y0=56, y1=200 }
info: }
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/lua/terranunits.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/lua/aeonunits.lua\000'
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraphparams.lua\000'
debug: Loading module '\000/lua/ui/game/commandwaypoint.lua\000'
debug: Loading module '\000/lua/ui/game/commandgraph.lua\000'
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000'
debug: Loading module '\000/units/ual0105/ual0105_script.lua\000'
debug: Loading module '\000/units/uab1101/uab1101_script.lua\000'
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
debug: Loading module '\000/units/uel0106/uel0106_script.lua\000'
debug: Loading module '\000/units/uab1103/uab1103_script.lua\000'
debug: Loading module '\000/units/uel0101/uel0101_script.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/projectiles/tdfmachinegun01/tdfmachinegun01_script.lua\000'
debug: Loading module '\000/lua/terranprojectiles.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
debug: Loading module '\000/lua/genericdebris.lua\000'
debug: Loading module '\000/projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua\000'
debug: Loading module '\000/lua/aeonprojectiles.lua\000'
debug: Loading module '\000/effects/entities/debrismisc09/debrismisc09_script.lua\000'
debug: Loading module '\000/units/uab0102/uab0102_script.lua\000'
debug: Loading module '\000/units/ual0101/ual0101_script.lua\000'
debug: Loading module '\000/lua/formations.lua\000'
debug: Loading module '\000/units/uab1102/uab1102_script.lua\000'
debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
debug: Loading module '\000/units/uab2101/uab2101_script.lua\000'
debug: Loading module '\000/projectiles/adflaserlight02/adflaserlight02_script.lua\000'
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000'
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
debug: Loading module '\000/units/ueb2104/ueb2104_script.lua\000'
debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
debug: Loading module '\000/units/ueb3101/ueb3101_script.lua\000'
debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000'
debug: Loading module '\000/units/ueb2101/ueb2101_script.lua\000'
debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
debug: Loading module '\000/units/uab2104/uab2104_script.lua\000'
debug: Loading module '\000/projectiles/tdfovercharge01/tdfovercharge01_script.lua\000'
debug: Loading module '\000/units/uea0103/uea0103_script.lua\000'
debug: Loading module '\000/units/ueb5101/ueb5101_script.lua\000'
debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
debug: Loading module '\000/units/ueb1202/ueb1202_script.lua\000'
debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
debug: Loading module '\000/projectiles/tifnapalmcarpetbomb01/tifnapalmcarpetbomb01_script.lua\000'
debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
debug: Loading module '\000/projectiles/aaasonicpulse02/aaasonicpulse02_script.lua\000'
debug: Loading module '\000/units/ueb0201/ueb0201_script.lua\000'
Chronnex
 
Posts: 2
Joined: 02 Feb 2017, 05:37
Has liked: 0 time
Been liked: 0 time
FAF User Name: CynicalMadness

Re: Game crashes at what seems to be random

Postby Chronnex » 02 Feb 2017, 07:35

Had another crash

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x023fde58
attempted to read memory at 0x5f5ef079

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1502.95 /deviation 165.936 /country US /init init_faf.lua /numgames 28 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/5746757/lineranch.SCFAreplay /gpgnet 127.0.0.1:51231

Callstack:
Unknown symbol (address 0x023fde58)
Unknown symbol (address 0x023ee001)
BaseThreadInitThunk + 31 bytes ((Unknown)(0) + 0 bytes)
RtlSubscribeWnfStateChangeNotification + 1076 bytes ((Unknown)(0) + 0 bytes)
RtlSubscribeWnfStateChangeNotification + 1023 bytes ((Unknown)(0) + 0 bytes)

Last 100 lines of log...

debug: Loading module '\000/units/xra0105/xra0105_script.lua\000'
debug: Loading module '\000/units/uea0107/uea0107_script.lua\000'
debug: Loading module '\000/projectiles/cdflaserheavy01/cdflaserheavy01_script.lua\000'
debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000'
debug: Loading module '\000/projectiles/cdfcannonmolecular01/cdfcannonmolecular01_script.lua\000'
debug: Loading module '\000/projectiles/sdfohcannon01/sdfohcannon01_script.lua\000'
debug: Loading module '\000/units/uaa0103/uaa0103_script.lua\000'
debug: Loading module '\000/projectiles/sifthunthoartilleryshell01/sifthunthoartilleryshell01_script.lua\000'
debug: Loading module '\000/units/ura0101/ura0101_script.lua\000'
debug: Loading module '\000/projectiles/sifthunthoartilleryshell02/sifthunthoartilleryshell02_script.lua\000'
debug: Loading module '\000/units/xsb1202/xsb1202_script.lua\000'
debug: Loading module '\000/units/urb1102/urb1102_script.lua\000'
debug: Loading module '\000/units/uea0102/uea0102_script.lua\000'
debug: Loading module '\000/units/uab1102/uab1102_script.lua\000'
debug: Loading module '\000/units/uaa0107/uaa0107_script.lua\000'
debug: Loading module '\000/units/uel0201/uel0201_script.lua\000'
debug: Loading module '\000/units/ura0107/ura0107_script.lua\000'
debug: Loading module '\000/projectiles/adfsonicpulsar01/adfsonicpulsar01_script.lua\000'
debug: Loading module '\000/projectiles/adfquantumdisruptor01/adfquantumdisruptor01_script.lua\000'
debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
debug: Loading module '\000/units/xsa0101/xsa0101_script.lua\000'
debug: Loading module '\000/projectiles/sdfchronatroncannon01/sdfchronatroncannon01_script.lua\000'
debug: Loading module '\000/projectiles/tdfgauss01/tdfgauss01_script.lua\000'
debug: Loading module '\000/units/uaa0101/uaa0101_script.lua\000'
debug: Loading module '\000/units/xsa0103/xsa0103_script.lua\000'
debug: Loading module '\000/units/uea0101/uea0101_script.lua\000'
debug: Loading module '\000/units/xsa0102/xsa0102_script.lua\000'
debug: Loading module '\000/projectiles/aifmortar01/aifmortar01_script.lua\000'
debug: Loading module '\000/projectiles/tiffragmentationsensorshell01/tiffragmentationsensorshell01_script.lua\000'
debug: Loading module '\000/units/xsb1106/xsb1106_script.lua\000'
debug: Loading module '\000/projectiles/tiffragmentationsensorshell02/tiffragmentationsensorshell02_script.lua\000'
debug: Loading module '\000/units/xsb1302/xsb1302_script.lua\000'
debug: Loading module '\000/units/ueb1102/ueb1102_script.lua\000'
debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000'
debug: Loading module '\000/projectiles/saashleoaagatlinggun02/saashleoaagatlinggun02_script.lua\000'
debug: Loading module '\000/units/ura0103/ura0103_script.lua\000'
debug: Loading module '\000/units/ueb1105/ueb1105_script.lua\000'
debug: Loading module '\000/units/xsb2101/xsb2101_script.lua\000'
debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
debug: Loading module '\000/units/uab1105/uab1105_script.lua\000'
debug: Loading module '\000/units/uea0103/uea0103_script.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb01/cifneutronclusterbomb01_script.lua\000'
debug: Loading module '\000/projectiles/cifneutronclusterbomb02/cifneutronclusterbomb02_script.lua\000'
debug: Loading module '\000/projectiles/sboothetacticalbomb01/sboothetacticalbomb01_script.lua\000'
debug: Loading module '\000/units/uaa0102/uaa0102_script.lua\000'
debug: Loading module '\000/projectiles/adfovercharge01/adfovercharge01_script.lua\000'
debug: Loading module '\000/units/xsb5101/xsb5101_script.lua\000'
debug: Loading module '\000/units/xsb2104/xsb2104_script.lua\000'
debug: Loading module '\000/units/uab1202/uab1202_script.lua\000'
debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
debug: Loading module '\000/lua/sim/damagearea.lua\000'
warning: ACU kill detected. Rating for ranked games is now enforced.
debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
info: Sending game result: 4 score 1
debug: Loading module '\000/lua/ui/game/gameresult.lua\000'
info: GAMERESULT : \000score 1
debug: Loading module '\000/lua/simping.lua\000'
info: Sending game result: 3 defeat -10
info: GAMERESULT : \000defeat -10
debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/fighter_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/land_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/ship_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/experimental_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/commander_generic.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/textures/ui/icons_strategic/factory_generic.dds
debug: Loading module '\000/lua/system/dkson.lua\000'
info: Sending stats: 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warning: SND: Error playing cue 1 on bank 5 [music]
XACT: Invalid arg
Chronnex
 
Posts: 2
Joined: 02 Feb 2017, 05:37
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FAF User Name: CynicalMadness

Re: Game crashes at what seems to be random

Postby IceDreamer » 03 Feb 2017, 05:52

I have logged these here: https://github.com/FAForever/fa/issues/1804 and here: https://github.com/FAForever/fa/issues/1803

Unfortunately there's not much we can do except collect them and see if a pattern presents itself. You've crashed in two locations, which suggests either completely separate issues, or something pervasive. My only observation is that you have a number of sound errors showing in the log that are abnormal. If you have a surround-sound setup, anything other than 2.0, please restrict your system to 2.0 when playing FA. Additionally, it may be worth clearing your game files in the FAF client and redownloading, and (If you use a Steam copy) verifying the integrity of the Steam install.
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Re: Game crashes at what seems to be random

Postby ZOB » 03 Feb 2017, 06:44

No surround and 16 bit/44.1k, 24 bit/96k not supported.
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Re: Game crashes at what seems to be random

Postby lineranch » 03 Feb 2017, 18:40

Alright, I'll get a couple more logs tonight. These are just the first two logs I have recorded.
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