Why not organise lobby bughunting a bit?

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Why not organise lobby bughunting a bit?

Postby prototype » 08 May 2012, 13:52

Faf has a teamspeak, why not use that to bug hunt, we might even get to know each other .... scary thought :)

What if we could set a couple of times (for different time zones) to ask people to join a bughunt channel on teamspeak.
Then we could setup some games and see if it bugs, if it does, we all make sure all the logs are being committed.

The idea here is not to play those games(if not needed), but to set em up a couple of times and try to get the lobby to crash/bug etc.
If there would be a couple of groups doing that say 5-6 times an evening that would get some data .. right?

What do you think, is this a good/bad idea?



------------------- pure theoretical, only works in a perfect world :)------------
Or ... if theoretically all game hosters would join a channel on teamspeak, the joiners could join that same channel before connecting and then connect and see if it works. (to include logs from people that cannot connect)
This will probably not work as not everybody will do that.
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Re: Why not organise lobby bughunting a bit?

Postby Ze_PilOt » 09 May 2012, 10:11

That would be nice. The first thing is to know why it crashs and create steps to replicate it.

You don't need me to do that, if you want that bug fix, it's up to you (beta testers) to make it happen :)
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Re: Why not organise lobby bughunting a bit?

Postby prototype » 09 May 2012, 22:51

Next week ill have some time, ill shout around in the chat and see if i can organise something.
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Re: Why not organise lobby bughunting a bit?

Postby prototype » 09 May 2012, 22:55

If anybody has some ideas/suggestions how to methodically hunt for lobby bugs please let me know.
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Re: Why not organise lobby bughunting a bit?

Postby Ze_PilOt » 14 May 2012, 09:39

So ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Why not organise lobby bughunting a bit?

Postby prototype » 14 May 2012, 11:33

That is what I read in the other topic ... how to do that?

What is a bad router/firewall config? no port forward or something else?

Ze_PilOt wrote:I'm chasing ghosts.
The problem was here on GPGNET too.

Logs from GPGNET era :
http://pastebin.com/1AdGrB5T

I did all I can do with the infos I have, now I need people with bad router/firewall configs to test things with me.
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Re: Why not organise lobby bughunting a bit?

Postby Ze_PilOt » 14 May 2012, 11:50

Well, even so, crashes are happening often, so I still need to know how to avoid it.
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Re: Why not organise lobby bughunting a bit?

Postby Ze_PilOt » 19 Jul 2012, 21:33

3 months later, still waiting for the results...
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Re: Why not organise lobby bughunting a bit?

Postby Kryo » 19 Jul 2012, 22:51

i have no lobby bugs but im not online much right now
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Re: Why not organise lobby bughunting a bit?

Postby Ze_PilOt » 19 Jul 2012, 22:58

Ok, I have some silly ideas with the possible sources of the crash, but I need you to confirm or deny.

First one :

- I already had a crash with only people connecting (nobody leaving before the crash happened).

If you can answer "Yes", please do, otherwise, don't bother replying :)
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