Lobby Debugging.

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

Moderator: PhilipJFry

Lobby Debugging.

Postby Ze_PilOt » 08 May 2012, 09:27

The default lobby is back for some time in order to debug.

If you experience ANY crash or unusual issue with it, please report HERE with your LOGS (use pastebin.com).

This is really, really important : If nobody report any crash, that's mean that the lobby crashs lies around powerlobby.

If you experience a crash but you don't report it, we may search for weeks at the wrong place !
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Lobby Debugging.

Postby NeverRizing5on » 08 May 2012, 09:33

Does this mean no 5v5 and no 6v6 for a while also??
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Re: Lobby Debugging.

Postby Ze_PilOt » 08 May 2012, 09:47

Yes.

As I'm unable to get the source of the crashes and the report are not very descriptive enough to reproduce them, this is my only option.
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Re: Lobby Debugging.

Postby NeverRizing5on » 08 May 2012, 10:41

Fair Enough
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Re: Lobby Debugging.

Postby Kryo » 08 May 2012, 10:58

at least the 12 people crash cannot occur now, so how is this gonna help?

maybe the wrong player numbers in the faf lobby will be testable.
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Re: Lobby Debugging.

Postby Ze_PilOt » 08 May 2012, 10:59

Some people were saying that it crashes even for 4v4. So they lie or we can reproduce it (or not) with the old lobby.
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Re: Lobby Debugging.

Postby Kryo » 08 May 2012, 11:12

Ze_PilOt wrote:Some people were saying that it crashes even for 4v4. So they lie or we can reproduce it (or not) with the old lobby.


ah ok, there are sometimes crashs but this might be a server issue. For me the following things only occur together:

-hosting a game until its up takes 30-50 seconds
-game randomly not showing in the games list
-people that join have higher chance of nil or 0 ping
-people that try to join have higher chance of not getting in the lobby
-people in the lobby have higher chance of timing out
-if the "host" times out, it crashes.

I know that, because if I play, I normally play with several people in teamspeak, and they report that then.

For me all indicators seem to point on the server side. maybe there is something eating up server power.
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Re: Lobby Debugging.

Postby Ze_PilOt » 08 May 2012, 11:14

Timeout are not related to the server. Once you are connected to someone, the server doesn't do anything.
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Re: Lobby Debugging.

Postby megatron219 » 08 May 2012, 11:43

i tried joining lappen's setons game with the current lobby. immediately crashed and got the following report.

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00000000
attempted to read memory at 0x00000000

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor 89898989 /numgames 106 /rating 1114 /init init_faf.lua /log C:\ProgramData\FAForever\logs\game.log /savereplay gpgnet://localhost/103274/megatron219.SCFAreplay /nobugreport /gpgnet 127.0.0.1:51687

Callstack:
Unknown symbol (address 0x007c2909)
Unknown symbol (address 0x011033f7)
Unknown symbol (address 0x0028fa57)
Unknown symbol (address 0x0028faaf)
Unknown symbol (address 0x05e26afb)
Unknown symbol (address 0x05e26ae7)
Unknown symbol (address 0x05e269c7)
Unknown symbol (address 0x05e269db)
Unknown symbol (address 0x05e26a7b)
Unknown symbol (address 0x05e26a67)
Unknown symbol (address 0x05e26a53)
Unknown symbol (address 0x05e26a3f)
Unknown symbol (address 0x05e26a2b)
Unknown symbol (address 0x05e26a17)
Unknown symbol (address 0x05e26a03)
Unknown symbol (address 0x05e2693b)
Unknown symbol (address 0x05e26927)
Unknown symbol (address 0x05e26807)
Unknown symbol (address 0x05e2681b)
Unknown symbol (address 0x05e268bb)
Unknown symbol (address 0x05e268a7)
Unknown symbol (address 0x05e26893)
Unknown symbol (address 0x05e2687f)
Unknown symbol (address 0x05e2686b)
Unknown symbol (address 0x05e26857)
Unknown symbol (address 0x05e26843)
Unknown symbol (address 0x05e2677b)
Unknown symbol (address 0x05e26767)
Unknown symbol (address 0x05e26647)
Unknown symbol (address 0x05e2665b)
Unknown symbol (address 0x05e266fb)
Unknown symbol (address 0x05e266e7)
Unknown symbol (address 0x05e266d3)
Unknown symbol (address 0x05e266bf)
Unknown symbol (address 0x05e266ab)
Unknown symbol (address 0x05e26697)
Unknown symbol (address 0x05e26683)
Unknown symbol (address 0x05e265bb)
Unknown symbol (address 0x05e265a7)
Unknown symbol (address 0x05e26487)
Unknown symbol (address 0x05e2649b)
Unknown symbol (address 0x05e2653b)
Unknown symbol (address 0x05e26527)
Unknown symbol (address 0x05e26513)
Unknown symbol (address 0x05e264ff)
Unknown symbol (address 0x05e264eb)
Unknown symbol (address 0x05e264d7)
Unknown symbol (address 0x05e264c3)
Unknown symbol (address 0x05e263fb)
Unknown symbol (address 0x05e263e7)
Unknown symbol (address 0x05e262c7)
Unknown symbol (address 0x05e262db)
Unknown symbol (address 0x05e2637b)
Unknown symbol (address 0x05e26367)
Unknown symbol (address 0x05e26353)
Unknown symbol (address 0x05e2633f)
Unknown symbol (address 0x05e2632b)
Unknown symbol (address 0x05e26317)
Unknown symbol (address 0x05e26303)
Unknown symbol (address 0x05e2623b)
Unknown symbol (address 0x05e26227)
Unknown symbol (address 0x05e26107)
Unknown symbol (address 0x05e2611b)
Unknown symbol (address 0x05e261bb)

Last 100 lines of log...

debug: Wavebank prepared: 2e52e78
debug: Wavebank prepared: 2e7e6a8
debug: Wavebank prepared: 2e7f810
debug: Wavebank prepared: 2e80af8
debug: Wavebank prepared: 2e80c60
debug: Wavebank prepared: 2e80dc8
debug: Wavebank prepared: 2e80f30
debug: Wavebank prepared: 2e81098
debug: Wavebank prepared: 2e81200
debug: Wavebank prepared: 2e81368
debug: Loading module '\000/lua/maui/frame.lua\000'
debug: Loading module '\000/lua/ui/uimain.lua\000'
debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
debug: Loading module '\000/lua/skins/skins.lua\000'
debug: Loading module '\000/lua/multiplayer/gpgnet.lua\000'
info: GPGNET: entering idle state.
debug: Wavebank prepared: 2e80990
debug: Wavebank prepared: 2e814d0
debug: Loading module '\000/lua/ui/lobby/lobby.lua\000'
info: Hooked /lua/ui/lobby/lobby.lua with /schook/lua/ui/lobby/lobby.lua
debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
info: Hooked /lua/ui/help/tooltips.lua with /schook/lua/ui/help/tooltips.lua
debug: Loading module '\000/lua/ui/maputil.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
info: Hooked /lua/ui/lobby/lobbycomm.lua with /schook/lua/ui/lobby/lobbycomm.lua
debug: Loading module '\000/lua/mods.lua\000'
debug: Loading module '\000/lua/ui/dialogs/modmanager.lua\000'
info: Hooked /lua/ui/dialogs/modmanager.lua with /schook/lua/ui/dialogs/modmanager.lua
debug: Loading module '\000/lua/ui/menus/main.lua\000'
debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
debug: Loading module '\000/lua/maui/movie.lua\000'
debug: Loading module '\000/lua/factions.lua\000'
debug: Loading module '\000/lua/ui/lobby/lobbyoptions.lua\000'
info: Hooked /lua/ui/lobby/lobbyoptions.lua with /schook/lua/ui/lobby/lobbyoptions.lua
debug: Loading module '\000/lua/gamecolors.lua\000'
info: GPGNET: setting nat handler to 0x05694004
info: LOBBY: Game port 6112[UDP] opened.
info: LOBBY: starting with local uid of 649 [megatron219]
info: GPGNET: entering lobby state.
info: GPGNET: sending nat packet to 91.229.20.50:30351
info: GPGNET: received nat packet from 91.229.20.50:30351
info: GPGNET: sending nat packet to 77.12.4.27:6112
info: GPGNET: sending nat packet to 77.12.4.27:6112
info: GPGNET: received nat packet from 77.12.4.27:6112
info: GPGNET: received nat packet from 77.12.4.27:6112
info: GPGNET: received nat packet from 77.12.4.27:6112
info: GPGNET: received nat packet from 77.12.4.27:6112
info: NET: using deflate compression for sends to brln-4d0c041b.pool.mediaWays.net:6112.
info: LOBBY: Connecting to host "laPPen" [brln-4d0c041b.pool.mediaWays.net:6112, uid=1091]
info: Can't add chat text -- no chat display
info: text="Connecting to game host..."
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 87.228.9.205:6112
info: GPGNET: sending nat packet to 87.228.9.205:6112
info: GPGNET: sending nat packet to 89.74.180.40:55044
info: GPGNET: sending nat packet to 89.74.180.40:55044
info: GPGNET: received nat packet from 87.228.9.205:6112
info: GPGNET: received nat packet from 87.228.9.205:6112
info: GPGNET: received nat packet from 89.74.180.40:55044
info: GPGNET: received nat packet from 89.74.180.40:55044
info: GPGNET: received nat packet from 87.228.9.205:6112
info: GPGNET: received nat packet from 87.228.9.205:6112
info: NET: using deflate compression for receives from brln-4d0c041b.pool.mediaWays.net:6112
info: LOBBY: connection to "laPPen" [brln-4d0c041b.pool.mediaWays.net:6112, uid=1091] made, status=Connecting.
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: NET: using deflate compression for sends to 87.228.9.205:6112.
info: LOBBY: Adding peer "leshaadv" [87.228.9.205:6112, uid=536]
info: Can't add chat text -- no chat display
info: text="Connecting to leshaadv..."
info: NET: using deflate compression for sends to 89-74-180-40.dynamic.chello.pl:55044.
info: LOBBY: rejecting unexpected connection from 89-74-180-40.dynamic.chello.pl:55044
debug: Loading module '\000/lua/ui/controls/mappreview.lua\000'
debug: Loading module '\000/lua/ui/controls/combo.lua\000'
debug: Loading module '\000/lua/maui/statusbar.lua\000'
info: NET: using deflate compression for receives from 87.228.9.205:6112
info: LOBBY: "laPPen" [brln-4d0c041b.pool.mediaWays.net:6112, uid=1091] has established connections to: 536, 649, 14504, 17900
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: LOBBY: Adding peer "core_saint" [89-74-180-40.dynamic.chello.pl:55044, uid=17900]
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: GPGNET: sending nat packet to 195.184.208.7:53863
info: NET: using deflate compression for sends to 7-208-184-195-pool-vpn.drive.dn.ua:53863.
info: LOBBY: Adding peer "Hawken" [7-208-184-195-pool-vpn.drive.dn.ua:53863, uid=14504]
info: Lobby: Can't show map positions as size field isn't in scenario yet (must be resaved with new editor!)
info: LOBBY: connection to "leshaadv" [87.228.9.205:6112, uid=536] made, status=Connecting.
info: LOBBY: "leshaadv" [87.228.9.205:6112, uid=536] has established connections to: 649, 1091, 14504, 17900
info: Starting background task "Map loader /maps/scmp_009/scmp_009.scmap"
info: Background task "Map loader /maps/scmp_009/scmp_009.scmap" running.
info: Active game mods for blueprint loading: \000{ }
info: Hooked /lua/system/Blueprints.lua with /schook/lua/system/Blueprints.lua
info: Loading blueprints...
info: NET: using deflate compression for sends to 89-74-180-40.dynamic.chello.pl:55044.
info: LOBBY: rejecting unexpected connection from 89-74-180-40.dynamic.chello.pl:55044
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Re: Lobby Debugging.

Postby megatron219 » 08 May 2012, 11:47

i can get in now, but there's lots of people timing oout and whatnot.
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