Non-functioning Stealth...

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Non-functioning Stealth...

Postby VoiceofReason » 07 May 2012, 04:55

Title says it all. When you have no armor, little HP - these aren't things you want glitching on and off, or simply not working.

Uploaded a replay, See the 10minute point, and just afterwards, and watch between orange and myself. Clearly within range of the mobile stealth field, lots of power. Full bar and +. been seeing this just lately and something is Seriously wrong. What the hell is a Cybran player supposed to do? Build shields? AAAAHAHAHHAHAH

Seriously, not sure why or what the real issue is, however something does need to be addressed because this is occurring in greater frequency... How would you like it if your shields flickered off just as a snipe is coming at you while You've got full power? You wouldnt…

Also watched hoplites die to a pd that were within the stealth field radius. Something's wrong here - definitely, seriously wrong [my play style included, I know]

-VoR-
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busted stealth kills me
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Re: Non-functioning Stealth...

Postby pip » 07 May 2012, 09:38

I just watched the replay, from the point of view of your opponent, and checking your side too, to see where the mobile stealth was. Your steatlh did work, but you overestimate the radius of a single deciever. Your units, and your ACU, were in and out of the radius because they were disappearing and reappearing on your opponent's radar, not because of a bug but because of getting in and out of the deciever range. On the other hand, your PD that were near your deceiver were invisible on radar. You needed one more deciever.
Or, if you had had a static stealth field instead of your deciever, the range would have been much bigger, and you would have been able to remain steatlthy all the time at the front.
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Re: Non-functioning Stealth...

Postby FunkOff » 07 May 2012, 16:43

pip wrote:Or, if you had had a static stealth field instead of your deciever, the range would have been much bigger, and you would have been able to remain steatlthy all the time at the front.


This.

People often focus on Cybran's mobile stealth in discussing their stealth advantage, but the fact of the matter is the Cybran's stationary version has DOUBLE the effective range of other stationary stealth generators, so it's very effective.
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Re: Non-functioning Stealth...

Postby VoiceofReason » 08 May 2012, 04:57

I double and triple checked BEFORE making this post, watch AGAIN. I am within the stealth range, and so is the hoplite. I continue to stay on his radar screen, no flickering

And yes, I agree - cybran static stealth is nice, But I had a deceiver, and I was within its range. Soooo, useless?
Maybe the ring size is incorrect? I dunno, but when someone walks under a mobile shield it protects them - So when I am in the range of a mobile stealth unit, it should work. Period.
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Re: Non-functioning Stealth...

Postby pip » 08 May 2012, 08:16

VoiceofReason wrote:I double and triple checked BEFORE making this post, watch AGAIN. I am within the stealth range, and so is the hoplite. I continue to stay on his radar screen, no flickering

And yes, I agree - cybran static stealth is nice, But I had a deceiver, and I was within its range. Soooo, useless?
Maybe the ring size is incorrect? I dunno, but when someone walks under a mobile shield it protects them - So when I am in the range of a mobile stealth unit, it should work. Period.


I don't know if the ring is wrong or what, just that considering the 18 range of a deciever, your ACU was definitely out of range.
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Re: Non-functioning Stealth...

Postby VoiceofReason » 08 May 2012, 20:15

Okay then, so something is wrong with MY game only then>?
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As I said, I did check before making a post...
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Re: Non-functioning Stealth...

Postby FunkOff » 08 May 2012, 20:24

Alright, I Watched the rep... seems like the effective range was only about 2/3rds of the range ring. interesting.....
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Re: Non-functioning Stealth...

Postby VoiceofReason » 08 May 2012, 21:10

FunkOff wrote:Alright, I Watched the rep... seems like the effective range was only about 2/3rds of the range ring. interesting.....



Intersting?! BS is more like it lol. Just equate that to your mobile shield. You are close to death, you know you can get that mobile shield by your acu in time to save your life. Under the shield; still taking damage BOOM... WTF!?!?!?!?!?
lol.
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Re: Non-functioning Stealth...

Postby pip » 08 May 2012, 21:46

Ok, indeed, the ACU was inside the ring. My apologies.

I have two possible explanations :
1) the ring is wrong and stealth radius is shorter than it looks (but I doubt it)
2) it seems that if some units shoot at your ACU when he's out of stealth, when he goes inside a stealth radius but still is under fire, he doesn't disappear from radar. Because the PD that are also inside the ring but not underfire do disappear from radar.

In any case, Stealth is much, much weaker than mobile shields.
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Re: Non-functioning Stealth...

Postby VoiceofReason » 08 May 2012, 22:03

pip wrote:Ok, indeed, the ACU was inside the ring. My apologies.

I have two possible explanations :
1) the ring is wrong and stealth radius is shorter than it looks (but I doubt it)
2) it seems that if some units shoot at your ACU when he's out of stealth, when he goes inside a stealth radius but still is under fire, he doesn't disappear from radar. Because the PD that are also inside the ring but not underfire do disappear from radar.

In any case, Stealth is much, much weaker than mobile shields.



lol, Ty - However, I am not seeking an explanation. I'm seeking a fix. Stealth isn't weaker than shields so to say, it's just different. Doesn't negate that it should remove units from Radar when you enter its range.
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