Black Ops... Again/Still

This is for troubleshooting of problems with the FAF client and Forged Alliance game.

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Black Ops... Again/Still

Postby Hakon » 30 Apr 2012, 11:35

I don't know if the problem is still the same but I have been trying to join BO games and use BO since yesterday with no success. I tried going to gamedata, moving the unleashed.bo file and updating, same error. So I put it back and tried again, same error. AM I the only one getting the error? :(

Here is the latest error report:
Update started at 2012-04-30 11:28:21
Using game path: C:\Program Files\THQ\Gas Powered Games\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2012-04-30 11:28:21
lua.scd digest is 5cdd99bddafa38f0873bd11dd353055a
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 238 bytes
Files to update: [ForgedAlliance.exe, GDFBinary.dll, SupComDataPath.lua, init_ladder1v1.lua, init_faf.lua]
writeToServer(UPDATE, [bin, init_faf.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, d908627e21520d7654fa5c98fbaac2e6])
writeToServer(UPDATE, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316])
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 74 bytes
Files to update: [faforever.faf]
writeToServer(UPDATE, [gamedata, faforever.faf, 213ef1c82ba588b5b13338f2025be939])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(UPDATE, [bin, init_blackops.lua, 650f227154f088d2cee6e4775b882e29])
handleAction(UP_TO_DATE) - 62 bytes
file : init_blackops.lua
init_blackops.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
handleAction(LIST_FILES_TO_UP) - 72 bytes
Files to update: [unleashed.bo]
writeToServer(REQUEST, [gamedata, unleashed.bo])
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2012-04-30 11:29:07


Any help appreciated, Hakon.
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Re: Black Ops... Again/Still

Postby Ze_PilOt » 30 Apr 2012, 12:31

Erase the file and retry. It should download the whole package.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Black Ops... Again/Still

Postby Hakon » 30 Apr 2012, 14:09

The whole of FAF or Just unleashed.bo from gamedata? I have tried just removing unleashed.bo from gamedata.
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Re: Black Ops... Again/Still

Postby Ze_PilOt » 30 Apr 2012, 14:10

Just the .bo file.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Black Ops... Again/Still

Postby Hakon » 30 Apr 2012, 14:13

Okay, just one more thing; is there any link that I can directly download the .bo file from?
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Re: Black Ops... Again/Still

Postby Ze_PilOt » 30 Apr 2012, 14:16

Yes but there is no reason why I wouldn't work with the updater. Let's debug it if there is a problem.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Black Ops... Again/Still

Postby Hakon » 30 Apr 2012, 14:37

Okay cool, I removed the .bo file and tried again but it gave me the same error. I am not amazing when it comes to programming and debut just tell me what info you need or what I must do get it fixed and I'll do it.
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Re: Black Ops... Again/Still

Postby Ze_PilOt » 30 Apr 2012, 19:49

It's working here, it's not something with the server.

Can you do "tracert faforever.com" (in a command line) ans paste the result ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Black Ops... Again/Still

Postby Hakon » 01 May 2012, 14:54

Tracing route to faforever.com [91.229.20.50]
over a maximum of 30 hops:

1 1 ms 1 ms 1 ms dsldevice.lan [192.168.10.1]
2 20 ms 10 ms 10 ms 41-132-74-1.dsl.mweb.co.za [41.132.74.1]
3 13 ms 12 ms 12 ms 196-28-178-222.adsl.mweb.co.za [196.28.178.222]

4 12 ms 12 ms 12 ms 197-84-2-2.cpt.mweb.co.za [197.84.2.2]
5 189 ms 191 ms 190 ms tengige0-2-0-0.11.cpt-up-1.mweb.co.za [196.28.17
8.97]
6 191 ms 191 ms 190 ms pos0-0-3-0.lon-up-1.mweb.co.za [196.22.164.2]
7 187 ms 198 ms 200 ms 176.67.177.131
8 195 ms 195 ms 188 ms te1-4.ccr01.lon09.atlas.cogentco.com [149.6.98.5
]
9 193 ms 199 ms 196 ms te0-3-0-3.ccr21.lon01.atlas.cogentco.com [154.54
.36.165]
10 197 ms 192 ms 192 ms te0-3-0-5.ccr21.lon13.atlas.cogentco.com [130.11
7.0.118]
11 191 ms 190 ms 190 ms te2-1.ccr01.lil01.atlas.cogentco.com [154.54.36.
234]
12 185 ms 168 ms 169 ms cogent-core01.as35625.net [149.6.161.114]
13 174 ms 175 ms 167 ms core03.as35625.net [46.29.120.19]
14 194 ms 200 ms 216 ms routeur-core01-1G.firstheberg.net [46.29.121.69]

15 197 ms 196 ms 198 ms srv31.firstheberg.net [91.229.20.50]

Trace complete.
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Re: Black Ops... Again/Still

Postby Ze_PilOt » 01 May 2012, 14:56

No idea why it doesn't work. Please post a complete list of what files you've got inside c:\ProgramData\FAForever\bin and c:\ProgramData\FAForever\gamedata (screenshots of the folders with sizes displayed).
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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