Clan league ! [concept]

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Clan league ! [concept]

Postby Ithilis_Quo » 11 Apr 2015, 15:30

After last the lobby update we are able see clan tags in game, however clan competition in FAF doesn't really exist. This is pretty sad. The lat time there was any was during the intergalactic Colosseum hosted by Ze-Pilot - which was pretty awesome, but that was one year ago and it doesnt look like something is coming. And still it was only a tourney and not a league, which could be used to create an environment with healthy clan competition.

So how it will work:

This idea isnt completely finished - needs some more calculations and your support but idea is simple.

- clan members collect points for winning tourneys and for challenging other clans to clan battles (not 1v1).
-- Whenever someone wins a tourney they gain some point for the clan they are part of.
-- The amount of points gained depends on the rating of the players - higher rating limit = more points gained
-- amount of points gained increases when the game contains more players (more teamplay) - more players = more points
- during a clan battle all participants must be part of the same clan (for each team)
-- clan battles are played as a best of 3 (you must win 2 out of 3 games)
-- clan battles are setup in #Aeolus with another clan
-- clan battles cant be 1v1
---clan battles also have "divisions" which is the average rating of the enemy team (the tougher a team you beat the better)
- add a new tab in the lobby "leaderboards" for clans, where everyone can see which clans have how many points and which is actually the best clan, with player(s) of clan that brink most of point for clan with number of point,
- after a year start a new season where all clans get reset back to 0 points

- best clan for a month gets the "best clan" avatar
-- players that bring the most points for their clan gets the "point bringer" avatar
--- if "point bringer" is part of the "best clan", then they get the special "best clan member" avatar

this is a concept.

more details:
base its 100point

points given by tourney and clan battles:
clan battles 50%
tourney 1st palce 100%
tourney 2st palce 75%
tourney 3st palce 50%

points given by division:
under 1100 rating limit 50%
under 1500 rating limit 75%
under 1800 rating limit 100%
over 1800 rating limit 125%

points given by number of team members:
1v1 33%
2V2 66%
3v3 100%
4v4 125%
5v5 150%
6v6 175%

Example:
win 2v2 tourney U1800division and receive 0.66(for_2v2)x1(for_division)x1(for_tourney) = 66points
win 1v1 tourney U1500 division and receive 0.33x0.75x1 = 24.75points
win 5v5 clan battle, average rating of enemy team is 1400 = U15OO division and receive 1.5x0.75x0.5 = 56.25 points
win 2v2 clan battle, average rating of enemy team is 1900 = O1800 division and receive 0.66.1.25x0.5 = 41.25 points

selecting maps for clan battles (best of 3):
first map is chosen by the lower ranked clan, second by the loser

thx Exotic_retart for translate from shit cluster to inglish
Last edited by Ithilis_Quo on 16 Dec 2015, 00:37, edited 1 time in total.
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Re: Clan league ! [concept]

Postby keyser » 11 Apr 2015, 20:05

if we can make clan really matter to the game, that would be great
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Re: Clan league ! [concept]

Postby Mad`Mozart » 11 Apr 2015, 20:35

Ithilis_Quo wrote:-- clan battles cant be 1v1

Well hello, this is a big part of the game and skill. And there are quite some players that prefer playing 1v1 over other game modes. And you wanna reject it just like that? Doesnt make your idea any good then.
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Re: Clan league ! [concept]

Postby keyser » 11 Apr 2015, 20:50

i think he meant can't be only 1v1

you have to mix up 1v1 and team game, which make complete sense imo.

Kinda like Colloseum tourney.
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Re: Clan league ! [concept]

Postby Mad`Mozart » 11 Apr 2015, 20:53

keyser wrote:i think he meant can't be only 1v1

you have to mix up 1v1 and team game, which make complete sense imo.

Kinda like Colloseum tourney.

Oh wow, he really does mention 1v1 below. I stopped reading after "cant be 1v1" though.
Ithilis really should learn 2 english.
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Re: Clan league ! [concept]

Postby Ithilis_Quo » 11 Apr 2015, 20:55

Mad`Mozart wrote:Well hello, this is a big part of the game and skill. And there are quite some players that prefer playing 1v1 over other game modes. And you wanna reject it just like that? Doesnt make your idea any good then.


It is because number of clan battle is not limited, when it would be 1v1 too, then most of point would be from best 1v1 player from each clans, instead of team game. I want to avoid situation when best clan would be from best individual player insted of best teamwork.

But also 1v1 have a place but on tourney, where most of tourney is 1v1 and take 2x more point as clan battle.
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Re: Clan league ! [concept]

Postby Ithilis_Quo » 11 Apr 2015, 20:56

Mad`Mozart wrote:Ithilis really should learn 2 english.


lol man you are complaining about Exotic retard english ?! :mrgreen:
that post write exotic, hes native speaker
Last edited by Ithilis_Quo on 11 Apr 2015, 21:01, edited 1 time in total.
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Re: Clan league ! [concept]

Postby Mad`Mozart » 11 Apr 2015, 21:01

Ithilis_Quo wrote:
Mad`Mozart wrote:Ithilis really should learn 2 english.


lol man you are complaining about Exotic retard english ?! :mrgreen:

Yeah, whoever wrote that didnt do a great job, the text is misleading
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Re: Clan league ! [concept]

Postby Mad`Mozart » 11 Apr 2015, 21:33

Ok and now some critisism, since i feel like it and you complained before that i disregard your ideas right away without even reading them first. So, here goes.



Ithilis_Quo wrote:After last the lobby update we are able see clan tags in game, however clan competition in FAF doesn't really exist. This is pretty sad. The lat time there was any was during the intergalactic Colosseum hosted by Ze-Pilot - which was pretty awesome, but that was one year ago and it doesnt look like something is coming. And still it was only a tourney and not a league, which could be used to create an environment with healthy clan competition.

So how it will work:

This idea isnt completely finished - needs some more calculations and your support but idea is simple.

- clan members collect points for winning tourneys and for challenging other clans to clan battles (not 1v1).
the idea of people needing to organize something will never end up well (and honestly, you should already know that, not a first time in FAF, are you?). most likely scenario is: after some time, people will just lose motivation and interest, and you will be lucky if a bunch of people will continue to play in the league and try to get the games going
-- Whenever someone wins a tourney they gain some point for the clan they are part of.
-- The amount of points gained depends on the rating of the players - higher rating limit = more points gained
thats a reaaaaaally bad idea if you want to encourage a clan action - you already disregard lower rated players! just no :|
-- amount of points gained increases when the game contains more players (more teamplay) - more players = more points
- during a clan battle all participants must be part of the same clan (for each team)
-- clan battles are played as a best of 3 (you must win 2 out of 3 games)
-- clan battles are setup in #Aeolus with another clan
look above. also this creates a situation where 2-3 clans can play only between each other and ignore different clans. well and to mention the lack of motivation and time zones problems too...
-- clan battles cant be 1v1
ok so reading again, you still do disregard 1v1 game type that is only present in tourneys. but tourneys are inconsistent and not a part of this clan league anyway, where you have to arrange games. why you cant arrange 1v1 games then too?
---clan battles also have "divisions" which is the average rating of the enemy team (the tougher a team you beat the better)
- add a new tab in the lobby "leaderboards" for clans, where everyone can see which clans have how many points and which is actually the best clan, with player(s) of clan that brink most of point for clan with number of point,
- after a year start a new season where all clans get reset back to 0 points

- best clan for a month gets the "best clan" avatar
-- players that bring the most points for their clan gets the "point bringer" avatar
--- if "point bringer" is part of the "best clan", then they get the special "best clan member" avatar

this is a concept.


Just really critical points that IMO make the idea a no go.
To sum it up:
- it disregards lower rated players and put higher rated at a priority (will either result in putting your weakest players to lose on purpose so your clan loses less points or stacking up teams with top players to get the highest chance to win).
- disregards 1v1 game type.
- the whole system is not flexible at all. just look at the 2v2 wwpc thread next to this one and see how it can be difficult for 4 people to organize couple games. and you want to go further and make people arrange 3v3, 4v4 etc game modes? well, this is where it dies.
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Re: Clan league ! [concept]

Postby Mad`Mozart » 11 Apr 2015, 22:05

And now, just cause i still feel like it, here's my idea that was zepped away some time ago :)



First of all, it requires matchmaking and global rating changes to work. No matchmaker = lots of raging and butthurts.

Same as we have ladder and global rating leaderboards, introduce a clan leaderboard too where people will gain/lose points for their clan playing all their usual games without needing to make any extra effort.
This can be achieved in a really simple way but needs coding and math. The system should be able to detect if a player belongs to a clan when the game starts. If he does, then following rules apply depending on the outcome:

1v1 matchmaking:
adding X*Y points for the winner's clan and distracting from the loser's, where X is some standart number and Y is based on rating difference between players

Team matchmaking:
it gets a bit complicated here. need to come up with some formulas to calculate stuff
system detects how many players belong to different clans and distributes points accordingly, so in scenarios like 2(clan1)+2(clan2) vs 4(clan3) all clans participating are taking part in calculations. also, dont know yet how it should act if there are members of same clan on both sides.



pros:
- insanely flexible clan rating system that allows players from different time zones to compete vs each other without any extra effort arranging a game
- also allows multiple clans to compete against all other clans out there at the same time
- and it does not favor higher skilled players at all. it does though take rating difference in account, but same points can be won by both 2k and 1200 players
- fully automated points calculation system where you just need to play games on FAF as you usually do
- it supports and encourages people to play matchmaking more over custom games (ideally, custom games should be made always unrated whereas matchmaker takes the role of current way to gain global rating)

cons:
- can go out of control resulting one clan hoarding and skyrocketing points which make the competition unfair
- same old story with the rating and stacking drama
- something else i dont see
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