100% connection drop in game

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100% connection drop in game

Postby Mad`Mozart » 16 Nov 2014, 14:28

So i have this issue that was previously claimed to be solved by Zep before, but somehow its still there....
Anyway, my connection ALWAYS drops with certain players when the game starts. It is fine in lobby though but never in game.
The only solution i found is to connect to these players through proxy in the lobby before the game starts. But its hard to do and not easy to make sure you are connected through proxy. Nothing indicates it and no option to use proxy specifically.

So far im having issues now with Tokyto and Apofenas.
Here are my logs, Tokyto will post his too and i can ask Apofenas to generate logs if needed.
Attachments
game.log
(173.34 KiB) Downloaded 73 times
forever.log
(258.94 KiB) Downloaded 61 times
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Re: 100% connection drop in game

Postby Tokyto » 16 Nov 2014, 14:30

My loggies
Attachments
forever.log
(133.93 KiB) Downloaded 67 times
game.log
(278.05 KiB) Downloaded 69 times
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Re: 100% connection drop in game

Postby rootbeer23 » 16 Nov 2014, 14:47

Mad`Mozart wrote:i can ask Apofenas to generate logs if needed.


please do.
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Re: 100% connection drop in game

Postby rootbeer23 » 16 Nov 2014, 17:09

The logs tell me that Apofenas was disconnected before the game started and between the remaining players
UDP communication broke down. Can't tell you why.
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Re: 100% connection drop in game

Postby Mad`Mozart » 17 Nov 2014, 01:00

rootbeer23 wrote:The logs tell me that Apofenas was disconnected before the game started and between the remaining players
UDP communication broke down. Can't tell you why.

Wait, what?...
Dunno where you looked but i posted logs right after i had issue playing 1v1 with Tokyto (should just be in the end of the log?)
No Apofenas there or remaining players.
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Re: 100% connection drop in game

Postby rootbeer23 » 17 Nov 2014, 05:04

i thought you were talking about a 3-way game.
doesnt change the fact. i see nothing wrong with a faf related thing here.
if udp connectivity breaks down after the connection handshake was successful over
udp there is nothing that can be done at this time.
but you can block the IP of whoever you want to connect to via proxy with a firewall
of some kind.
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