I had a crash error, I can't find a good place for this.

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I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 12 Nov 2014, 23:59

So i use alot of mods mostly UI Mods.
Blackops ACUs
BlackOpsBalance
Blackops support
Blackops unleashed
Brewlan
Ecomanager
Idleengineers
lagfig for the ui
More unit info
namestuff
Notify
SuicideComfirmation
Super sacu
Totalmayhem
Uimassfabmanager
V2extractorupgrades
Zoom
I will post the log here
Like i said i don't know where to place this post if any moderator can find a good spot and figured out why i got this please reply, I am sorry for my grammar i have a cold and not feeling good.
Attachments
game.log
Please figure out what this error means and what mod is probably causing it.
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Re: I had a crash error, I can't find a good place for this.

Postby Deering » 13 Nov 2014, 05:13

I would suggest remove the mods, and add them one at a time so you can figure out what the incompatibilities are
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Re: I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 13 Nov 2014, 20:11

Could a missing file or specific unit be missing and the ai or builder unit tried to construct something the game coundn't find as a unit but it was still in the ai unit support folder so ai's could use the new units? I've seen platoons in the game.log/Error.log.
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Re: I had a crash error, I can't find a good place for this.

Postby Aulex » 13 Nov 2014, 21:15

try disabling total mayhem and super sacu
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
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Re: I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 13 Nov 2014, 22:52

I've designed my own Super SACU so now it shouldn't conflict it was a simple thing to do.
Totalmayhem can't be the cause it may be unbalanced but its not errored or buggeg.
does the creator of totalmayhem have a account on here if so can he check the log he seems like a good person to know about this kind of error.
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Re: I had a crash error, I can't find a good place for this.

Postby Aulex » 13 Nov 2014, 23:21

I know personally, i've had issues with blackops and total mayhem
"Let's start beating ass and die" - drunk TA4Life

"Just because you have a d*** doesn't mean you need to be one...pussy" -Blackdeath

SCOUTING SAVES LIVES
http://imgur.com/YGk0W0o

How to play Sup Com by Ubilaz
http://goo.gl/je83z
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Re: I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 14 Nov 2014, 00:26

hmm I'll give it more tests before i can figure out if one is broken.
the line of code that crashed my game was the last lines

[warning: Error running OnFailedToBuild script in Entity uel0301_Engineer at 28348b08: ...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(103): Game object has been destroyed
stack traceback:
[C]: in function `SetPrecedence'
...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(103): in function <...\gamedata\units.nx2\units\uel0301\uel0301_script.lua:100>
warning: Error running OnFailedToBuild script in Entity uel0301_Engineer at 23af4808: ...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(103): Game object has been destroyed
stack traceback:
[C]: in function `SetPrecedence'
...\gamedata\units.nx2\units\uel0301\uel0301_script.lua(103): in function <...\gamedata\units.nx2\units\uel0301\uel0301_script.lua:100>
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 1h03m32s]

That must of caused the crash cause it was the last thing it posted to the log before it crashed.
EDIT:Game object has been destroyed.
Wtf how could game object be destroyed.

EDIT2:units.nx2\units\uel0301\uel0301_script.lua:100>
Ehh it appears to be a SACU Unit.

EDIT3: So line 100 is this "OnFailedToBuild = function(self)
TWalkingLandUnit.OnFailedToBuild(self)
self:BuildManipulatorSetEnabled(false)
self.BuildArmManipulator:SetPrecedence(0)
self:SetWeaponEnabledByLabel('RightHeavyPlasmaCannon', true)
self:GetWeaponManipulatorByLabel('RightHeavyPlasmaCannon'):SetHeadingPitch( self.BuildArmManipulator:GetHeadingPitch() )
end,"
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Re: I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 15 Nov 2014, 13:11

Well that wasn't the cause infact this log isn't correct. error report.
Attachments
SupCom.txt
This might be the correct error. Open this with textpad or wordpad.
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Re: I had a crash error, I can't find a good place for this.

Postby TheFearFullSeraphim » 17 Nov 2014, 05:39

warning: Error running lua script: ...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): Game object has been destroyed
stack traceback:
[C]: in function `InternalCreateBitmap'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(35): in function `initfn'
...data\faforever\gamedata\lua.nx2\lua\system\class.lua(258): in function <...data\faforever\gamedata\lua.nx2\lua\system\class.lua:246>
...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua(1035): in function <...forever\gamedata\lua.nx2\lua\ui\dialogs\hotstats.lua:964>
Can someone explain to me what this means and why unmodded faf is erroring?
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