T3 Transport Failing!

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T3 Transport Failing!

Postby JatolBonecrusher » 19 Oct 2014, 09:54

Hey, so I am having an issue with the T3 Continental Transport. There is a bug whenever it picks up units with legs.

When they are "landed" from the transport, they don't go through their proper unpacking animations! They stay permanently "packed," leaving their legs scrunched up or hung down. At first I thought it was only visual, but since some of the units are left tiptoeing and some are left crawling on the ground, they shoot incorrectly, and miss easy hits. I have done some tests, and it greatly impacts their performance because they barely hit anything!

And this affects all units with legs!!! (Except the Cybran T1 Mole, from what I could tell) It cost me a game because my ACU couldn't hit anything after a risky drop, and couldn't overcharge, which was the point of the Drop!

It happens in every game and can only be fixed by using the units in another, T2 transport, which defeats the point!
Does anyone have a fix?
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Re: T3 Transport Failing!

Postby Deering » 19 Oct 2014, 12:55

Can you show us the replay or steps to cause the problem?
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Re: T3 Transport Failing!

Postby Sheeo » 19 Oct 2014, 13:21

This is fixed in the next patch :)
Support FAF on patreon: https://www.patreon.com/faf?ty=h

Peek at our continued development on github: https://github.com/FAForever
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Re: T3 Transport Failing!

Postby JatolBonecrusher » 19 Oct 2014, 23:56

Well, Here are some images of the aftermath, plus a few bots from each faction to prove that it's not just a UEF issue.
https://i.imgur.c(PPP)om/ccyIBs3.png
https://i.imgur.c(PPP)om/t3Jc1cH.png
(I am a new user, it won't let me post links. Just remove the (PPP))

You can see they are floating as if still suspended. Its really annoying, especially since they miss most of their shots, and they seem to have a harder time walking.

It's good to know the next patch might fix this! It's been a problem for sometime now, but losing a match was the last straw. Any news on when that comes out?
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