Desync on Beat 1 of game :

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Desync on Beat 1 of game :

Postby Gorton » 11 Aug 2014, 21:49

Exactly as title describes.

I tested with Deering.

My game log is attached.
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Re: Desync on Beat 1 of game :

Postby Deering » 11 Aug 2014, 21:59

logs
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Re: Desync on Beat 1 of game :

Postby Ze_PilOt » 11 Aug 2014, 22:02

Gorton :
warning: Search path element "c:\programdata\faforever\gamedata\meshes.nx2" is not a valid .zip file.

No reason for that.
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Re: Desync on Beat 1 of game :

Postby Sheeo » 11 Aug 2014, 23:06

Ze_PilOt: That error has been there since latest patch, when the scds were split up.

The open-waters map bugs out in the log, we should remove it from the vault.

I pushed a potential fix for the error that's filling up Gorton's log (It doesn't error in Deerings) here https://bitbucket.org/thepilot/forged-a ... -beat/diff.


I have no idea why SessionIsMultiplayer() would error out on one client, but not the other--but ensuring SessionIsActive() returns true before attempting to call it will at least suppress that error.
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Re: Desync on Beat 1 of game :

Postby Gorton » 11 Aug 2014, 23:25

I did another test, this time with Sn0RL4X2014(Taffy): It desynced, beat 1 while using the RAS notify mod.

It didn't while using no mods at all.

I deleted the rk's explosion mod and then no desync while using the ras notify mod.

No idea.

The last game (using that ui mod) if you wanted the log is attached

Please tell me what you want in logs and I will endeavor to collect them .

EDIT: This log is of a game that didn't desync , sorry sheeo
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Re: Desync on Beat 1 of game :

Postby Taffy » 11 Aug 2014, 23:28

^
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Re: Desync on Beat 1 of game :

Postby Sheeo » 11 Aug 2014, 23:33

Gorton wrote:I did another test, this time with Sn0RL4X2014(Taffy): It desynced, beat 1 while using the RAS notify mod.

It didn't while using no mods at all.

I deleted the rk's explosion mod and then no desync while using the ras notify mod.

No idea.

The last game (using that ui mod) if you wanted the log is attached

Please tell me what you want in logs and I will endeavor to collect them .



Need Sn0RL4X2014's log -- no errors/desyncs in that one.
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Re: Desync on Beat 1 of game :

Postby Ze_PilOt » 11 Aug 2014, 23:46

Sheeo wrote:Ze_PilOt: That error has been there


Very unlikely. I don't have that error on my computer, and my files were generated on the server, so I don't have any special local copy.

Also never had any report about that.
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Re: Desync on Beat 1 of game :

Postby Sheeo » 12 Aug 2014, 03:31

Taffy wrote:^


There seems to be no desync in that log file... Can't find any other errors either.


Ze_PilOt wrote:Very unlikely. I don't have that error on my computer, and my files were generated on the server, so I don't have any special local copy.

Also never had any report about that.


I have the error too, it started appearing after the first beta patch. May be a difference between versions of FA? I use retail.
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Re: Desync on Beat 1 of game :

Postby ThePhobius » 03 Oct 2014, 17:43

Same problem on all coop missions. Steam version. No mods.
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