Replay desync because of nuke marker

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Replay desync because of nuke marker

Postby RK4000 » 03 Aug 2014, 22:19

So I was in an epic Setons game yesterday. My PC crashed around the end of the game, so I had to tell someone else to send me the replay (Vault replay is corrupted).

Anyway, the replay is from someone on the enemy team. I noticed that, when I fired the nuke, the game desynced. The error log (I hit F9 during the replay) showed something regarding the nuke ping marker. I cannot post the logs for that because they didn't save, and I currently can't run FA for a while (long story :lol: )

If this nuke marker is causing desyncs we need to remove it immediately.

EDIT: Oops, forgot to attach the replay :D
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Re: Replay desync because of nuke marker

Postby E8400-CV » 05 Aug 2014, 01:03

I've had sandbox games crash when launching a nuke.

You double posted, just fyi
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Re: Replay desync because of nuke marker

Postby Ze_PilOt » 05 Aug 2014, 07:57

log?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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