Co op Desync issue

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Co op Desync issue

Postby Deering » 30 May 2014, 06:40

Was playing Aeon mission 3 with Turnus desynced after 18 minutes, we both have vanilla linked. RKs explosions were enabled but apparently they work fine with co op. Maybe you can tell from the logs.
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Re: Co op Desync issue

Postby Turnus » 30 May 2014, 06:42

Here's my set. Thanks for your time.
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Re: Co op Desync issue

Postby Ze_PilOt » 30 May 2014, 08:15

I see a lot of errors not related to FAF code.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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