Requesting help with enabling a mod

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Requesting help with enabling a mod

Postby bz2king » 01 May 2014, 16:19

Hello all, been a long time fan of FA forever. I do have 1 question about a mod i am trying to get working. I have a screen shot below for you as well.

Basically, the issue I am facing is downloading the Experimental Shields for FA. Including Seraphim V2 V1 mod. It downloads fine but when i try to enable in game, it simply states that it requires another mod to run, which is fine. The problem is that it displays a long coded string instead of a mod name. The code it shows is: 4c3fe730-7305-11dd-ad8b-0800200c9a66. I have tried simply searching for that key in google but it doesnt return any valid results.

I hope you all can help me out, and I appreciate you taking the time to read.
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Re: Requesting help with enabling a mod

Postby Innomen » 26 Aug 2014, 13:50

I have this exact problem. The mod vault clearly needs a lot of work.
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Re: Requesting help with enabling a mod  Topic is solved

Postby The Mak » 27 Aug 2014, 15:37

That is the uid for the Nuke Colide mod. Search in the vault for Nuke Colide (Nuke colide V1). What that mod does is force the nukes to detonate on the shield and not inside it. Kinda handy for a mod that makes a big shield.
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Re: Requesting help with enabling a mod

Postby Innomen » 30 Aug 2014, 14:21

The Mak wrote:That is the uid for the Nuke Colide mod. Search in the vault for Nuke Colide (Nuke colide V1). What that mod does is force the nukes to detonate on the shield and not inside it. Kinda handy for a mod that makes a big shield.


Thank you :)

One of my mods or this on in combination with one of them makes the t3 shielded transport, continental, invincible. Also this thing is way way too fragile. Two crashed bombers destroyed it.
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Re: Requesting help with enabling a mod

Postby Legion Darrath » 30 Aug 2014, 18:31

For the record this has nothing to do with the "mod vault needing lots of work." The way these dependencies work is by checking for the UID of the required mod as a result it'd never be able to tell you the name of the required mod as that info is simply not available to the mod you installed.
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