No game info, no scores

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No game info, no scores

Postby E8400-CV » 08 Apr 2014, 04:13

After a game: can't see unit info and the score buttons does nothing:
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game.log
(59.03 KiB) Downloaded 44 times
forever.log
(1.99 MiB) Downloaded 37 times
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Re: No game info, no scores

Postby Ze_PilOt » 08 Apr 2014, 07:28

The log doesn't match what you are saying : They are showing a game that is not even launched.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: No game info, no scores

Postby McGeifer » 08 Apr 2014, 13:32

Same problem here, logs following soon. The problem exists for a few days now but not on every round I play.
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Re: No game info, no scores

Postby Ze_PilOt » 08 Apr 2014, 14:07

No logs, no fix.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: No game info, no scores

Postby Jor » 08 Apr 2014, 20:56

I also just had this bug ... when i clicked the score button after the game nothing happened.

My game log is mostly filled with this error ... I think it comes when i hover cursor over some unit after the game has ended...
Code: Select all
warning: Error running OnFrame script in CScriptObject at 14d4fc00: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>


This error comes each time i click the score button ...
Code: Select all
warning: Error running OnRelease script in <deleted object>: ...nce\gamedata\mohodata.scd\lua\maui\layouthelpers.lua(251): attempt to call method `Set' (a nil value)
         stack traceback:
            ...nce\gamedata\mohodata.scd\lua\maui\layouthelpers.lua(251): in function `CenteredBelow'
            ...\faforever.nxt\lua\ui\game\layouts\unitview_mini.lua(147): in function `SetLayout'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(488): in function `SetLayout'
            ...ever\gamedata\faforever.nxt\lua\ui\game\gamemain.lua(94): in function `changeLayoutFunction'
            ...mdata\faforever\gamedata\lobby.nxt\lua\ui\uiutil.lua(107): in function `SetCurrentLayout'
            ...mdata\faforever\gamedata\lobby.nxt\lua\ui\uiutil.lua(219): in function `SetCurrentSkin'
            ...ever\gamedata\faforever.nxt\lua\ui\dialogs\score.lua(382): in function `CreateSkirmishScreen'
            ...ever\gamedata\faforever.nxt\lua\ui\dialogs\score.lua(372): in function `CreateDialog'
            ...er\gamedata\faforever.nxt\lua\ui\game\gameresult.lua(85): in function `OnClick'
            ...d alliance\gamedata\mohodata.scd\lua\maui\button.lua(133): in function <...d alliance\gamedata\mohodata.scd\lua\maui\button.lua:122>
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Re: No game info, no scores

Postby E8400-CV » 08 Apr 2014, 22:27

Ze_PilOt wrote:The log doesn't match what you are saying : They are showing a game that is not even launched.


:o
Somehow I was so stupid to first join another game :oops: (where I later left the lobby because I was too tired from hay fever all day).
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Re: No game info, no scores

Postby E8400-CV » 10 Apr 2014, 06:19

Alt+tabbing definitely has something to do with it. I could see kills, nukes loaded, etc. Then I alt+tabbed, came back and *poof*; no more info. Also score button disabled. I watched the replay straight after that, so I don't know if my logs are still usable?

My game.log is 461 MB :o, what do I do with that??
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forever.log
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Re: No game info, no scores

Postby E8400-CV » 10 Apr 2014, 06:50

Notepad.exe took it's time to open that file, but it did if finally, lol. It seems handicapped by some 1GB RAM limit (???) (not hardware anyway: that's 16)

It ends largely with:
Code: Select all
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>
warning: Error running OnFailedToBuild script in Entity ual0301 at 2a61fc08: ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): Game object has been destroyed
         stack traceback:
            [C]: in function `SetPrecedence'
            ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): in function <...edata\faforever.nxt\units\ual0301\ual0301_script.lua:84>
warning: Error running OnFailedToBuild script in Entity ual0301 at 2220de08: ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): Game object has been destroyed
         stack traceback:
            [C]: in function `SetPrecedence'
            ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): in function <...edata\faforever.nxt\units\ual0301\ual0301_script.lua:84>
warning: Error running OnFailedToBuild script in Entity ual0301 at 21e1bd08: ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): Game object has been destroyed
         stack traceback:
            [C]: in function `SetPrecedence'
            ...edata\faforever.nxt\units\ual0301\ual0301_script.lua(87): in function <...edata\faforever.nxt\units\ual0301\ual0301_script.lua:84>
info: GPGNET: setting nat handler to 0x00000000
info: CNetTCPBuf::Read(): recv() failed: WSAEINTR
info: Run time: 1h41m36s


The first part of that quote is repeated a lot above that. Somewhat higher in the file is endless times this:
Code: Select all
warning: SND: XACT3DApply failed.
         Invalid arg


Occasionally interrupted by things like this:
Code: Select all
warning: Error running OnFrame script in CScriptObject at 11dbb340: ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): attempt to call method `Hide' (a nil value)
         stack traceback:
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(409): in function `UpdateWindow'
            ...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua(565): in function <...ever\gamedata\faforever.nxt\lua\ui\game\unitview.lua:551>


Before the 1000s lines of SND: XACT3DApply failed is the end of the "normal" head of the log:

Code: Select all
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
debug: Loading module '\000/modules/displayrings.lua\000'
debug: Loading module '\000/modules/scumanager.lua\000'
debug: Loading module '\000/modules/console_commands.lua\000'
debug: Loading module '\000/lua/ui/game/score.lua\000'
debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
debug: Loading module '\000/modules/hotbuild.lua\000'
debug: Loading module '\000/modules/upgradetab.lua\000'
debug: Loading module '\000/modules/buildingtab.lua\000'
debug: Loading module '\000/lua/usermusic.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/score_mini.lua\000'
debug: Loading module '\000/modules/selectedinfo.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/missiontext_mini.lua\000'
debug: Loading module '\000/lua/ui/game/layouts/chat_layout.lua\000'
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
debug: Loading module '\000/lua/sim/blip.lua\000'
debug: Loading module '\000/lua/ui/game/scoreaccum.lua\000'
info: creating high fidelity terrain
info: creating high fidelity water
debug: Loading module '\000/lua/simcallbacks.lua\000'
debug: Loading module '\000/lua/simutils.lua\000'
debug: Loading module '\000/lua/simplayerquery.lua\000'
debug: Loading module '\000/lua/simping.lua\000'
debug: Loading module '\000/lua/selfdestruct.lua\000'
debug: Loading module '\000/lua/simcameramarkers.lua\000'
debug: Loading module '\000/lua/simdialogue.lua\000'
debug: Loading module '\000/lua/simdiplomacy.lua\000'
debug: Loading module '\000/lua/spreadattack.lua\000'
info: playable area coordinates are { 0, 0, 1024, 512 }
info: Offmapareas are {
info:   { x0=-100, x1=1124, y0=-100, y1=0 },
info:   { x0=-100, x1=1124, y0=512, y1=612 },
info:   { x0=-100, x1=0, y0=0, y1=512 },
info:   { x0=1024, x1=1124, y0=0, y1=512 }
info: }
debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
debug: Loading module '\000/lua/renderselectparams.lua\000'
debug: Loading module '\000/effects/entities/unitteleport01/unitteleport01_script.lua\000'
debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
debug: Loading module '\000/lua/sim/projectile.lua\000'
debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/lua/spreadattack.lua\000'
debug: Loading module '\000/units/uab0101/uab0101_script.lua\000'
debug: Loading module '\000/lua/tarmacs.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
debug: Loading module '\000/units/xsb0101/xsb0101_script.lua\000'
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
warning: SND: XACT3DApply failed.
         Invalid arg
debug: Loading module '\000/effects/entities/seraphimbuildeffect01/seraphimbuildeffect01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'



I guess the madness of the log size also caused the somewhat laggy game experience? (FA is on a HDD, the logs on SSD though)
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Re: No game info, no scores

Postby E8400-CV » 10 Apr 2014, 19:17

Another game, same problem. game.log is 364 MB this time :O
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forever.log
(692.02 KiB) Downloaded 35 times
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Re: No game info, no scores

Postby McGeifer » 11 Apr 2014, 19:40

Sry for the late logs..
Attachments
game.log
(335.36 KiB) Downloaded 45 times
forever.log
(289.37 KiB) Downloaded 37 times
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