desync in late game

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desync in late game

Postby Voodoo » 01 Mar 2014, 23:43

1918152-Voodoo.fafreplay
(86.24 KiB) Downloaded 27 times


uid.log
(312 Bytes) Downloaded 24 times

replay.log
(128.03 KiB) Downloaded 27 times

game.log
(132.9 KiB) Downloaded 27 times

forever.log
(563.35 KiB) Downloaded 23 times


I played vs ZLO and this was the first time ever we two had a desync in a 1vs1 game. SO i thought as you changed something i will post it.
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Re: desync in late game

Postby Monk_ » 01 Mar 2014, 23:56

warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.


seems to be a common error in most crash reports today, I had game do this as well.
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Re: desync in late game

Postby Ze_PilOt » 02 Mar 2014, 00:13

Don't see any desync in that game.log.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: desync in late game

Postby Ze_PilOt » 02 Mar 2014, 12:54

Monk_ wrote:warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.


seems to be a common error in most crash reports today, I had game do this as well.


These are also in the steam version. If you can point me the source of it I will gladly try to fix them.
But they are unlikely related to any issue.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: desync in late game

Postby Voodoo » 09 Mar 2014, 17:19

I had now 5 desyncs in ranked games (1vs1). Here are the logs from my last one:

http://faforever.com/faf/vault/replay_v ... id=1951045

uid.log
(312 Bytes) Downloaded 23 times

replay.log
(157.21 KiB) Downloaded 24 times

game.log
(301.94 KiB) Downloaded 28 times

forever.log
(90.26 KiB) Downloaded 21 times
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Re: desync in late game

Postby Voodoo » 22 Mar 2014, 19:09

and more desyncs :(

uid.log
(312 Bytes) Downloaded 24 times

replay.log
(149.66 KiB) Downloaded 29 times

game.log
(361.53 KiB) Downloaded 30 times

forever.log
(371.07 KiB) Downloaded 26 times
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Re: desync in late game

Postby Ze_PilOt » 22 Mar 2014, 19:21

Can't do much about it until I know what is causing it.

Try replicating it in a sandbox by spawning/moving units until it desync.

Then retry with the last batch of units until you find the faulty one.

You also seem to be the only one having that problem, so you probably want to check your installation.
I would start by removing :
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\1-lobby 2.2b version.nxt', mounted as '/'

No idea what it is, but it's probably messing with stuff.
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Re: desync in late game

Postby Voodoo » 22 Mar 2014, 19:28

Ze_PilOt wrote:Can't do much about it until I know what is causing it.

Try replicating it in a sandbox by spawning/moving units until it desync.

Then retry with the last batch of units until you find the faulty one.

You also seem to be the only one having that problem, so you probably want to check your installation.
I would start by removing :
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\1-lobby 2.2b version.nxt', mounted as '/'

No idea what it is, but it's probably messing with stuff.


Xinnoy posted this in aeolus ones. So i installed it to get the new beta lobby.
I have deleted it. Thanks a lot Ze_Pilot. I hope this was the problem.
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