Lacking some comands since implementation

Tournaments announces and results.

Moderators: FtXCommando, Stups

Lacking some comands since implementation

Postby speed2 » 01 Mar 2014, 17:09

I miss these commands in F1 menu
Build Energy Storage
when building units via keys, e.g. W for engies, Shift + W doesnt build 5 of them anymore
also in factory if I had some units queued, Shortcut Alt + key canceled all queued units except the one being built and the new one was put there

all kinds of logs + gameprefs if needed
Attachments
logs.rar
(194.59 KiB) Downloaded 20 times
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: Lacking some comands since implementation

Postby Exotic_Retard » 01 Mar 2014, 17:28

I also couldn't get TAB to pause/unpause build queue, not sure if i didn't set it properly, or it doesn't exist anymore
User avatar
Exotic_Retard
Contributor
 
Posts: 1470
Joined: 21 Mar 2013, 22:51
Has liked: 557 times
Been liked: 626 times
FAF User Name: Exotic_Retard

Re: Lacking some comands since implementation

Postby speed2 » 01 Mar 2014, 17:31

pause/unpause is there, but without any command, you need to set it manualy, try to look again
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: Lacking some comands since implementation

Postby Phlegm » 01 Mar 2014, 18:20

When trying to issue a queued patrol order (shift+Q in my case), the cursor does not change to the patrol symbol, and the game zooms in instead.
Same happens if I try to set a patrol at the end of a factory rally point path.

It works if I release the shift key before pressing "Q" and press it immediately after, but that's highly annoying.

Example: Make a unit go to point A, then queue going to point B and then queue a patrol order.
Phlegm
Avatar-of-War
 
Posts: 59
Joined: 28 Aug 2013, 16:06
Has liked: 26 times
Been liked: 6 times
FAF User Name: Phlegm

Re: Lacking some comands since implementation

Postby speed2 » 01 Mar 2014, 18:54

there are always 2 commands for one order, look for the second one, its also called patrol, it will be unassigned, set one to Q and the second one to shift Q and its gonna work
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: Lacking some comands since implementation

Postby Phlegm » 01 Mar 2014, 18:59

Thanks, that worked!
Phlegm
Avatar-of-War
 
Posts: 59
Joined: 28 Aug 2013, 16:06
Has liked: 26 times
Been liked: 6 times
FAF User Name: Phlegm

Re: Lacking some comands since implementation  Topic is solved

Postby JeeVeS » 01 Mar 2014, 19:10

So as not to open a duplicate thread, can we get back customization of different hotkeys? At a glance I have lost the keys for mass storage, energy storage, and the console window (I used F2). Can you just bring back the old hotbuild game.prefs style where the "userkeymaps" are defined in the "userkeyactions" section?
JeeVeS
Avatar-of-War
 
Posts: 139
Joined: 26 Nov 2012, 06:08
Has liked: 4 times
Been liked: 15 times
FAF User Name: IridiumBLOWS


Return to Tournaments

Who is online

Users browsing this forum: No registered users and 1 guest