by Blackclaws » 06 Feb 2014, 02:07
We just had a game that suddenly locked up for no apparent reason. Everyone could also still chat with everyone else. Reading the forever.log (attached) bottlenecks started appearing at 0:18 and stopped when one of the players left the game. Then gameplay resumed. I attached the forever.log of another player as well maybe it will help.
- Attachments
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- forever.log
- (783.38 KiB) Downloaded 65 times
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- forever.log
- (1.22 MiB) Downloaded 63 times