ozone islands v3 / crazyrush

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ozone islands v3 / crazyrush

Postby pip » 13 Nov 2013, 22:15

These two maps have the 'spawn near each other' problem.

1) For ozone v3, there is already another version with proper spawn points in the map vault : ozone islands v3 2v2.

2) for Crazyrush, I edited the scenario file to fix the issue, but I cannot upload the map crazyrush v2 in the vault. It says : "list index out of range".

Code: Select all
{{{
Traceback (most recent call last):
  File "vault\__init__.pyc", line 137, in uploadMap
  File "vault\__init__.pyc", line 103, in __preparePositions
IndexError: list index out of range

}}}
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Re: ozone islands v3 / crazyrush

Postby Ze_PilOt » 18 Nov 2013, 20:51

Post the lua files of the map please.
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Re: ozone islands v3 / crazyrush

Postby pip » 18 Nov 2013, 21:57

I probably updated some file in a wrong way, here are the updated lua files for crazyrush v2.
Attachments
crazyrush v2.v0001.zip
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Re: ozone islands v3 / crazyrush

Postby FunkOff » 18 Nov 2013, 23:23

If I'm reading this script right, it generates new mass deposits when you build mex on existing ones?
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Re: ozone islands v3 / crazyrush

Postby RoundTabler » 18 Nov 2013, 23:28

Yes. It does funkoff
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Re: ozone islands v3 / crazyrush

Postby Ze_PilOt » 20 Nov 2013, 21:11

Something to do with the position (x/y) of the spawns in the save file.
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