uncaught exception (getActiveMods) when starting custom game

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uncaught exception (getActiveMods) when starting custom game

Postby Fiete_F_F » 28 Sep 2013, 04:14

Greetings,
I do not know if this started whit 0.8.81 - I do not often host games. But when hosting a normal FAF-Game, this error message rises (from forever.log):
Code: Select all
2013-09-28 03:23:52,191 INFO     faf.fa               Writing fa_path.lua config file.
2013-09-28 03:23:52,226 DEBUG    faf.modvault         getting installed mods. Count: 0
2013-09-28 03:23:52,230 ERROR    faf.main             Uncaught exception
Traceback (most recent call last):
  File "games\_gameswidget.pyc", line 332, in hostGameClicked
  File "games\hostgamewidget.pyc", line 119, in __init__
  File "modvault\utils.pyc", line 213, in getActiveMods
  File "vault\luaparser.pyc", line 304, in parse
  File "vault\luaparser.pyc", line 273, in __parseLua
  File "vault\luaparser.pyc", line 185, in __processLine
  File "vault\luaparser.pyc", line 185, in __processLine
  File "vault\luaparser.pyc", line 185, in __processLine
  File "vault\luaparser.pyc", line 190, in __processLine
IndexError: string index out of range
2013-09-28 03:23:59,793 INFO     faf.client           Close Event for Application Main Window


As you might see I already deinstalled all mods (getting installed mods. Count: 0) because I did not want them to interfere. I already cleared game files and cache. I can join custom games. I can not host coop games.

forever.log attached, the game does not start, so no other log is available.
I hope this helps to find a solution. Thx.

Fiete
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Fiete_F_F
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Re: uncaught exception (getActiveMods) when starting custom   Topic is solved

Postby Fiete_F_F » 24 Dec 2013, 02:18

just to be complete: after full reinstall if FA and FAF the problem is gone.
Greetings.
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Fiete_F_F
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Posts: 18
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Location: Berlin, Germany
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Been liked: 0 time
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