Ress Consumption while on Halt

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Ress Consumption while on Halt

Postby Lionhardt » 17 May 2013, 05:42

Hey,
as probably everyone is aware of, there has always been that issue, where there are several different cases, where you will keep losing resources, even though the resource consuming entity has been set to halt. These are for example:

1) Assisted factories: You will keep losing resources, when you set a factory to halt, if it's being assisted by engineers.

And I am pretty sure under certain circumstances also:

2) Engineers on halt while constructing: You will keep losing resources, when your engineers are on halt, while having a construction order.


I think there are still other cases where this happens.


I wondered, if this was planned to be fixed at some time?


I am sorry if this has been discussed already. But I didn't find anything per search function.
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Re: Ress Consumption while on Halt

Postby ColonelSheppard » 17 May 2013, 06:40

if you pause factory but not engys why should engys be paused?
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Re: Ress Consumption while on Halt

Postby Lionhardt » 17 May 2013, 06:55

Well, the build process is paused. So there is nothing to build on and nothing get's build in turn. But still resources are drained. That is not logical. So engies should just stop assisting the fac while it is on halt. Or simply the ress shouldn't be drained.

Edit: Why do we have to argue about something like "realism" or 'whether it makes sense or not' at all? Just for the gameplay's sake it would be worth clearing this up.
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Re: Ress Consumption while on Halt

Postby Gothmos » 17 May 2013, 07:30

When you pause the factory or any building that has some form of mass drain ability, what you're doing is pausing that buildings build power, not any assisting units BP. If you want to stop the factory, pause the engineers as well.
From a game play POV, a common eco strategy involves telling all mexes to upgrade, pausing them, and sending engineers around to assist them in upgrading one at a time. The change you propose would stop this from working.
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Re: Ress Consumption while on Halt

Postby Lionhardt » 17 May 2013, 07:35

I don't understand that concept. How can the mexes be upgrading whilst they are on halt?

Sounds like an commonly accepted exploit^^

On a different note: Maybe you could find a solution that does not affect mexes. I have no idea how hard that might be to achieve or if possible at all.
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Re: Ress Consumption while on Halt

Postby Ze_PilOt » 17 May 2013, 08:04

Exploit ? That would be an exploit if you spend less resources that way, it's not the case.
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Re: Ress Consumption while on Halt

Postby Rhei » 17 May 2013, 12:23

there is a mod for this, maybe called gaz ui or something that was mentioned there will do: pause factory and pauses assisting engineers around.
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Re: Ress Consumption while on Halt

Postby Lionhardt » 17 May 2013, 15:26

But I am using GAZ UI.


Ze_PilOt wrote:Exploit ? That would be an exploit if you spend less resources that way, it's not the case.


Depends on the definition of exploit. I could argue, that you could say, that it's an exploit because it most likely was not meant by the devs work that way and that you save time compared to how you would do it normally. But I won't argue, because it is more or less irrelevant.

Though I still don't get how this is supposed to work... can some one explain?
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Re: Ress Consumption while on Halt

Postby ZaphodX » 17 May 2013, 15:53

Lionhardt wrote:1) Assisted factories: You will keep losing resources, when you set a factory to halt, if it's being assisted by engineers.

And I am pretty sure under certain circumstances also:

2) Engineers on halt while constructing: You will keep losing resources, when your engineers are on halt, while having a construction order.


1) Engineers will assist the factory until the current unit is built. This is the nature of engineer assisting. This is a completely intended (and essential) mechanic!!

2) I don't think this is correct. Replay?

When you pause a factory or mex then you are stopping them using their build power. If you have engineers assissting with build power then there is no reason to stop them too, pause the engineers if you want to stop them.
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Re: Ress Consumption while on Halt

Postby Lionhardt » 17 May 2013, 16:41

But the resources don't get anywhere. Why should they be drained? What is the idea behind this? How does this make the game better compared to if it was not like this? It does not, it appears to me.
In contrary, it makes it worse, because it requires unnecessary additional micro. And artificially added micro just for it's own sake, to make the game more hard to matser is something for StarCraft and the like.
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