Help to debug the lobby crash.

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Help to debug the lobby crash.

Postby Ze_PilOt » 08 May 2013, 19:56

STEP 1 : Download http://users.edpnet.be/zepilot/debug.faf
STEP 2 : put it in : c:\ProgramData\FAForever\gamedata\
STEP 3 : Make sure LOGS are enabled (options - settings - save game logs)
STEP 4 : Make a test lobby.
STEP 5 : wait that it crash.
STEP 6 : Pastebin the log (game.log, not faforever.log) immediatly before doing anything else.
STEP 7 : remove the debug.faf if you want to play or it will make your game lag as hell.

You can read the pastebin and make your wild guess.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Help to debug the lobby crash.

Postby ColonelSheppard » 08 May 2013, 20:01

...
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game .zip.log.zip
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Re: Help to debug the lobby crash.

Postby pip » 08 May 2013, 20:10

It's the same crash with Sheppard, posting just in case it's useful.
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gamelog.zip
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Re: Help to debug the lobby crash.

Postby Ze_PilOt » 08 May 2013, 20:25

Please use pastebin.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Help to debug the lobby crash.

Postby Ze_PilOt » 08 May 2013, 20:27

And by the way the logs are not making more sense to me than you. So feel free to analyze them to, there is no black magic you don't know about involved.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Help to debug the lobby crash.

Postby ColonelSheppard » 08 May 2013, 21:39

for the record: the log is to long for any codeuploade site even when i cut unimportant stuff out
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Re: Help to debug the lobby crash.

Postby Mechsangoku » 25 May 2013, 12:58

Well, for some reasons I don't have a gamedata folder in FAF :/
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Re: Help to debug the lobby crash.

Postby Cuddles » 25 May 2013, 18:38

Mechsangoku wrote:Well, for some reasons I don't have a gamedata folder in FAF :/

c:\ProgramData\FAForever\gamedata\

note "ProgramData" - it's a hidden folder... it's not "program files"...
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