Replay looses synchronisation

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Replay looses synchronisation

Postby Martin_PL » 02 May 2013, 14:44

Hi,

Why often replays loose synchronisation?

In my opinion it is about 20% of replays. Is it possible to fix such a "broken" replay?
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Re: Replay looses synchronisation

Postby Ze_PilOt » 02 May 2013, 14:45

No.
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Replay looses synchronisation

Postby Mycen » 03 May 2013, 06:12

I also have this problem, except that it is I every single replay I watch. The second any player dies the replay desynchs, every single time.

Perhaps there is no way to solve this, but at least let me know: is this normal?
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Re: Replay looses synchronisation

Postby Ze_PilOt » 03 May 2013, 07:47

Are we talking of replay or livereplay ?
Nossa wrote:I've never played GPG or even heard of FA until FAF started blowing up.
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Re: Replay looses synchronisation

Postby Pathogenic » 03 May 2013, 08:02

It happens to me on replays that I have personally recorded, not live replays
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Re: Replay looses synchronisation

Postby Mycen » 03 May 2013, 23:34

Ze_PilOt wrote:Are we talking of replay or livereplay ?


Replays that I have stored locally. I don't know if it would happen during a livereplay, I will find out as soon as I get a chance.
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Re: Replay looses synchronisation

Postby vongratz » 04 May 2013, 16:39

Note that, for me, it happens only with Sorian AIs "player"s in 99% of cases, others - live or not - I saw full games 40x40 with 8 people without any desync.I think that this would be the diference.
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Re: Replay looses synchronisation

Postby vongratz » 04 May 2013, 16:41

For example, NOT any phanthom -x game desync!
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Re: Replay looses synchronisation

Postby Martin_PL » 30 Nov 2013, 20:03

Replay desyncs seem to be more iritating than before.

How should dead player leave the game to avoid desync?

When clicks "score" - we have desync.
When goes to menu and quit - we have desync.

So how to leave?!
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