by Vicarian » 23 Apr 2013, 10:16
Druid brought this up after a game. He mentioned that units without turrets don't behave properly when you try to micro them. Basically, what happens is that a unit ignores a move order and attempts to shoot at targets in its range until the target its picked is dead. It's exhibited in the replay I'm attaching. You can skip the first part, but when I say "I'll spawn them in the middle of the ocean" or something to that effect, that's when the real testing gets underway. I thought the behavior might've been because of Hanna (I've had trouble with stuck units before on the map), but it turns out that any unit without a turret just stops moving until the target its acquired is dead. The fight between the T2 bombers and T2 Aeon mobile AA, as well as the Riptides vs Riptides are of particular note.
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