Nuke Missle dont launch/disappeared

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Nuke Missle dont launch/disappeared

Postby Koecher » 21 Apr 2013, 22:00

I just had a weird bug during a (ladder) game.

I made a Nuke launcher and made several missles in it. However, one of the missles (the 2nd one) just disappeared at the moment it should launch.
It happend arround Minute 41 ingame. ReplayID is 844317

It was not the launcher itself which was bugged, but this one single missle. Was the first time I've seen that happening, still, its pretty annoying. Is this might related to the new "nuke-ping"?

Any ideas?
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Re: Nuke Missle dont launch/disappeared

Postby BRNKoINSANITY » 21 Apr 2013, 22:23

That is a known bug that pops up every once in a long while. The dreaded "dud" :lol: It is not related to the nuke ping, and as far I know has been around since the game came out. It is a pretty rare bug though.
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Re: Nuke Missle dont launch/disappeared

Postby Astrofoo » 21 Apr 2013, 22:59

Hmm, I had this happen with an omni sensor once. I upgraded a t2 radar to t3 and as soon as it finished it reverted back to t2. I then had to upgrade it again. Related?
"So now everything without a shield is gonna die, and everything with a shield is gonna die a little later." -TA4Life on the Mavor
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Re: Nuke Missle dont launch/disappeared

Postby csoller » 24 Apr 2013, 17:00

Astrofoo wrote:Hmm, I had this happen with an omni sensor once. I upgraded a t2 radar to t3 and as soon as it finished it reverted back to t2. I then had to upgrade it again. Related?

I never had that one, to me it sounds like a possible user error, replay?
+1 for Koe, I also had that once.
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Re: Nuke Missle dont launch/disappeared

Postby Astrofoo » 06 May 2013, 04:06

Would you still want the replay for that omni Csoller? If so I can dig it up. Be aware, it was a setons game and this happened like 25 minutes in.
"So now everything without a shield is gonna die, and everything with a shield is gonna die a little later." -TA4Life on the Mavor
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