Spartanius wrote:I do have a question - is it possible to change the full share rule? My concern is that full share on this map massively changes the meta. An early disconnect within 4 minutes we can always restart and a late disconnect is part of the game and what you have to deal with - part of the skill.
full share just means early telemazering smds and nukes.
Telemaser is not hard to counter, especially if you scout it in time. And if entire team chooses to do telemaser on something, as an opportunity to abuse, it can be easily punished, since they investing huge amount of resources that other team will put into something else. Also making counter to teleport is in this map meta, so if you add some extra shielding with extra dps into one space its not gonna damage your economy as much as rushing several teleport upgrades simultaneously.
What part of the skill is responsible for instantly rebuilding lost game ender, catching up to lost 300 asf or suddenly lost smds, its obviously a random factor that should not present in a tournament with a single elimination format.