FtXCommando wrote:who are these dudes that lose 800 rating because they cant figure out zthuee float or smth lol
please name 5 "faction specialists" that play high level FAF tournaments
right because ballance is already skewed so such specialiced players can´t even exist ... what was the point in giving loyalists a shorttermdash before suiciding? why change beatles again to still be worthless if only slightly less so when they were worthless before ...
what does zthuefloat matter if there comes a map where the opponent with factionvoting would be able to just deny the player to use the faction in the first place if said map favors that faction?
your reply also already gives a very wrong impression to people intrested in participatinng in tournameants
"you want to be in a tournament? YOU BETTER LEARN PLAYING ALL THE FACTIONS!!" .. pretty good way to turn the top 1% into 0,3% .. f*** it why not raise the skillceiling even further so the same 8 people can be seen EVERY tournameant ...
If all the players are always having to play a mishmash of different factions and playstyles then there is nothing for people to identify with.
pretty much this ... as viewers watch more casts they connect specific players to specific factions they can route for or be against ... a player who constantly plays random may as well be considered that .. a random player .. doesn´t matter if he is highskilled ... .. now have 8 or 16 such players in a tournameant that switch factions all the time ... were is the identity there? be it for the viewer AND the player himself ...
opponent veto´s the players chosen mainfaction, he basicaly veto´s the players Identity ..
this is all so incredibly ironic, you ask for factiondiversaty but then you ask a player to play all factions equaly well ...
i have to ask what is factiondivercity worth if a player can not keep the faction he wants to play with that particular playstyle it may provide ...
competitive factionvariety should come naturaly through the way of players gravitating torwards a faction with what it´s coreplaystyle is ...
be that UEF tanking, be it Cybranswarming, Aeon styling or Phimbeatsticking ..
if you go and have players rotate between factions it means splitting your skill between all of them, that´s like asking a fightingame player or a Moba player to learn 8 different Characters each with their own Move or skillset ...
there is a reason players in such a game focus on less than a handfull of these .. for them to be good with all of them you would require a ludicrous timeinvestmeant to learn the smaller details and be able to execute them well ..
learning a faction requires even more time because not only do you have a toolset to work with but especialy with units you have to learn and use all the small details of how they move, how they rotate, what their rate of fire is, how their projectiles are fired ... and that with a mixed composition that may include up to 200 or more units being used at the same time that isn´t limited to just positioning them ..