Timeline: The deadline for submission will be April 1st at 12:00 UTC.
Submission: You will create a 20x20km map and submit the name here alongside any other information you decide is pertinent. A 20x20 map is defined as a map with AT LEAST 15x15 km playable area. Playable area is everything other than the aesthetic “dead space” ie badlands cliffs or bermuda exterior water. The best map authors will be given prizes.
Prizes:
1st Place: The "Grand Sculptor" Avatar alongside $35.
2nd Place: Factional Face Avatar (Or 3rd Place Prize)
3rd Place: Factional Logo Avatar
What kind of map should I be making?
This tournament is intended, for and foremost, to increase the quantity of playable 1v1 20x20 maps. In particular, I am looking for 20x20 maps that do not necessarily force the typical transport rush gameplay in which games are often decided by the initial few trans/ints/scouts of both players. This means try to avoid the gameplay of maps such as Seraphim Glaciers. While I do not mind the submission of these sort of transport rush maps, and will have no problems having one with excellent gameplay as well as excellent aesthetics from winning, I will say that a map that doesn’t force such a focus on that trans gameplay does have a comparative advantage, all other factors being equal.
Also, I will give additional points to a map that is not only good for 1v1, but also 2v2. I do not really have any interest in player quantities beyond 2v2, so while you are free to include it, do not expect me to value it. I am strictly looking at the 1v1 and 2v2 experience. However, if you do not want to make the map 2v2, I have no problem still considering the map. 1v1 is the priority of your submission, 2v2 is supplementary.
I will be grading maps on a score system similar to how ladder team operates. Namely, I will be grading the maps based on their aesthetics, gameplay, and variance. How do gameplay and variance differ? Well, the simple explanation is to just imagine gameplay as a score of how a singular game on your map should be expected to go. Does the average game typically just end in some t1 mass spam with little else mattering? Variety is about the standard deviation of that gameplay. This essentially looks at the range of potential strategies that could be considered viable on the map. So gameplay is about the median experience on the map, while variance is the range of experiences. Aesthetics should be self-explanatory.
Rules:
You may only submit one map per author.
Maps already in the vault at the time of posting may not be submitted.
Maps that are currently in progress may be submitted.
Remasters or Remakes of any kind may not be submitted.
Content is judged by an opinion panel, and like last time I expect that panel to consist of high level players, FAF councilors, and Ladder Team members. To avoid conflicts of interest, opinions of users who have also entered into the competition will not be considered.
There are still mutiple objective requirements. Make sure your content abides by them. Any map found to not meet these requirements will be instantly disqualified and I will not be showing any leniency.
Spoiler: show