I am submitting my map titled "Daybreak"
Players: 2-6

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While creating the map, design was focused mainly on 1v1 capabilities. In the the slot 1+2 spawns I included reclaim but sparse mexes to inspire unique build orders.

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The corners have more reclaim as well as expansions to encourage early raids and skirmishes, as well as maintaining a high importance later in the game. In the middle, some t1 unit wrecks and wall sections are present to draw attention. The destroyed tanks give a boost to whoever snags them, as well as the walls provide a flexible pseudo-chokepoint that can be removed via reclaiming if needed.


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I also imported a skybox to better fit the look and lighting of the map.
Daybreak is designed first and foremost as a 1v1 scenario, however I did include up to 3 spawns per team. I was able to make 2v2 viable on the map without too much trouble, and even 3v3 can work, however it may lead to unusual outcomes.
The map is in its final stages of production (only tiny detailing left), but I figured I might as well submit it now, hopefully it inspires more people to partake in the tournament while I add the finishing touches.
*edited to reupload images after server migration