Crumbly Cookie Christmastourney II

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Crumbly Cookie Christmastourney II

Postby CookieNoob » 22 Dec 2017, 13:04

Crumbly Cookie Christmastourney II
3v3 tourney, under 4200 rating combined

Tournament Directors: [SNF]CookieNoob & [SNF]PinkFluffyNoob & Rowey

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When? Thursday 28th of December 2017, 14:30 GMT = 15:30 CET*
End of Signups: approx 10 min before the tourney begins
IRC channel: #CCCT
Bracket and Matchups: http://challonge.com/c6mia1c4#

*if you are not sure if I did the timezones correctly: the CET time is the one which counts! http://www.worldtimebuddy.com/
or use this: https://time.is/CET

The tourney will use an experimental tourney bot, which will allow to reshuffle the teams that are above the rating restriction or not complete. So if your teammates dont show up, just join the channel and we will find a solution. If you want to sign up and dont have a team, you can also register as single player without team and let the tourney bot decide. Predefined teams of 2 players are not possible atm (in this case try to find a third person). Make sure to spell your name and the name of your teammates correctly.

the rating limit is relatively low, but the goal is to get as many players in the tourney as possible and also include low rated players. The reason for that is that FAF currently loses about 70-100 players per day (~the same as currently register every day). Most of them leave in the first few month. There is a bit of data for that and I fitted a few diagrams on that and it turns out that approximately 10% leaves after the first month, then there is some exponential decrease until ~5 month after the registration. Less than 20% of the players that register on FAF remain after that time. After that it stays constant more or less. These numbers are absolutely horrible.

So having this in mind, it would be great if all of you would ask some lower rated players to form a team with you or just play with lower rated players if you signup alone and get an automatically generated team with them. Get them on discord, mumble or teamspeak and help them with their game (this makes a huge difference already, both for their experience and their performance).

Keep in mind that more (low rated) players staying instead of leaving means more higher rated players later -> less waiting time for games

Toxicity will not be tolerated at all.


Important: if at least one player wants to play as nomads, the game has to be hosted using nomads.

The rounds will use different game modes:
  • round 1: normal game
  • round 2 (and losers round 1): crazyrush
  • round 3 (and losers round 2): hard FFA
  • round 4 (and losers round 3): claustrophobia
  • other games can be anything

Casters:tbd


Prize pool:
1st place: 3v3 winter champion
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2nd place: faction face avatar
3rd place: faction logo avatar

Tournament style:
Double elimination, swiss style if there are less than 8 teams.

Tournament rules:
Spoiler: show
- The game mode can be nomads if ONE player wants to play as a nomad (except for claustrophobia)
- The "Santa is Coming Reloaded V10" mod is enabled in each game (only if it is not already implemented in the main game)
- Combined rating (global and ladder, the higher one counts for each player individually) of the players in one team is below 4200 at the day of the tourney (if the players that signed up are too high rated to be matched, the limit will be increased)
- each player has to have a minimum of 50 played games
- Maps will be chosen by the TD on the tournament start for each bracket(!). The maps from the map pool will not be played more than 3 times in total and only once per team (max).
- Tournament Director have rights to change the rules anytime.
- A team that is late by 10 minutes will be kicked out of the tournament. Try to be in the channel some time before the tourney starts, so we can start without delay!
- The games will follow faf rules and ethics, anything that is deemed bannable will cost you points.
- Any team that causes a delay of more than 10 minutes runs at risk of being kicked from the tourney.
- Standard game options are the default options. Advanced game options and spawn positions are set individually by the TD for each matchup before the round starts.
- If a player drops due to disconnect in first 5 minutes he might ask for a rehost, which must be authorized by the Tournament Director. (To prevent ragequits)
- Game is hosted by the player who is mentioned first in the ping with the configurations, see the manual https://i.imgur.com/EUt5J0T.jpg
- Always wait for your ally to die, so you don't desync the game by leaving!
- Host of the game has to make sure that the latest version of the map is played (check in the vault before each game)
- smurfs trying to join/playing in the tourney are banned for at least a week
- if the game takes longer than 45 minutes, the team with more players alive or the higher score (when the teams have equal amounts) wins. (put score on!)
- if a game is not started within 10 minutes after the matchup is posted, the team that causes the delay will be counted as loser
- The semifinal is a BO3 to allow the losers bracket to catch up.



Map pool:
Spoiler: show
  • Adaptive New Canis
  • Adaptive Setons Clutch
  • Adaptive Neptune
  • Adaptive Hilly Plateau
  • Adaptive Flooded Tabula Rasa
  • Adaptive Canis River
  • Adaptive Wonder Open
  • Adaptive Zeta Wonder
  • Adaptive Point of Reach
  • Adaptive Point of Reason
  • Adaptive Ians Cross
  • Adaptive Hrungdaks Canyon
  • Adaptive Argon
  • Adaptive Flooded Argon
  • Adaptive Twin Rivers
  • Adaptive Corona
  • Adaptive Flooded Corona
  • Adaptive Regor Highlands
  • Adaptive Fields of Great Phoenix
  • Adaptive Diversity
  • Adaptive Syrtis Major
  • Adaptive Waters of Random Noobs
  • Adaptive Twilight Hill
  • Adaptive Metir
  • Adaptive Adrastea
  • Adaptive Proteus
  • Adaptive Monument Valley
  • Adaptive Monument Valley Flooded
  • Adaptive Sand Box
  • Adaptive Theta Passage



precise settings used for the matches:
Spoiler: show
New Canis: 1+13+11x2+14+12(reclaim starting ress. = more reclaim, reclaim - middle = some reclaim, civilians = base t1 defences)
New Canis: 10+8+11x12+9+7 (dynamic spawn = all mexes, civilians = base no defences, reclaim - middle = more reclaim)
Setons: 1+13+3x14+4+2 (number middlemex = disabed, number sidemex = disabled, additional underwatermex = enabled, reclaim - back = one t2 pgen)
Setons: 15+3+11x16+4+12 (additional underwatermex = more mex, reclaim - middle = some reclaim, Civilian Base = t3, reclaim - back = two t2 pgen, expand 10min, Hard FFA)
Neptune: 7+9+10x8+12+11 (number middlemex = disabed, reclaim = fleet+ bomber)
Neptune: 13+1+9x14+2+12 (dynamic spawn = 1 mex CRAZYRUSH, underwater mexes = disabled, number middlemex = disabed)
Hilly: 16+14+12x15+13+11 (additional reclaim = megabot, number side mex (middle) = enabled, additional mex = enabled, close spawn mex 7+8, civ. base middle = t2 defences, heavy defences middle = walls + shields)
Hilly: 1+3+16x2+4+15 (dynamic spawn = hilly 4v4 mexes, number side mex(middle) = more mex, additional reclaim = some reclaim, civ base side = t1 defences)
Flooded Tabula: 8+10+1x2+9+7 (additional hydros = enabled, reclaim = more reclaim, reclaim (side) = battleship, Civilians = t1 def)
Flooded Tabula: 10+14+2x9+13+1 (civilians = base - t3 defences, additional reclaim = destroyer+frigates, additional sidemex = disabled, additional middlemex = enabled)
Canis: 10+4+2x1+3+9 (civilians = base - t2 defences, reclaim - side = stratbomber, reclaim - middle = lot of reclaim, change natural reclaim = 0.4 times lower, close spawn mex 11+12)
Canis: 14+12+2x1+13+11 (dynamic spawn = CRAZYRUSH mexes)
Wonder Open: 2+4+6x1+3+5 (dynamic spawn = all mexes, number middle mex = disabled, number side mex top = disabled, number side mex bottom = disabled, Hard FFA)
Wonder Open: 9+16+4x3+15+10 (number middle mex = even more mass, reclaim - middle = more reclaim, civilian base = t1 defences, close spawn mex 13+14)
Point of Reach: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t1 defences, reclaim - middle = very large fleet, close spawn mex 3+4)
Point of Reach: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled)
Point of Reason: 5+9+8x6+10+7 (reclaim = ships+air+island, Civilian Base = enabled - t2 defences, reclaim - middle = small fleet, close spawn mex 1-4)
Point of Reason: 13+11+15x14+12+16 (FORWARD CRAZYRUSH mex = enabled, close spawn mex = 7+8)
Ians Cross: 5+12+9x6+11+10 (additional middlemex = more mex, additional sidemex = more mex)
Ians Cross: 1+5+8x2+6+7 (reclaim - middle = aeon patrol, additional sidemex = more side mexes, close spawn mex 11+12)
Ians Cross: 2+4+10+x1+3+9 (claustrophobia, preset = custom, startuptime = 10 min, shrink interval = 30 sec, shrink count = 25, end size = not small, close spawn mex 15+16)
Hungdaks Cayon: 15+7+11x16+12+8 (jamming = enabled, additional reclaim = more reclaim, civilian base = t1 defences, number sidemex = more mex)
Hungdaks Cayon: 3+13+11x12+4+14 (dynamic spawn = all mexes, civilian base = t2 defences+shields, FORWARD CRAZYRUSH MEX)
Argon: 12+14+16x11+13+15 (civ. base side = t1 defences, civ. base middle = t1 defences, number middlemex = more mex, number sidemex = more mex, claustrophobia, close spawn mex 5-8)
Argon: 4+10+2x1+3+9 (FORWARD CRAZYRUSH mex = enabled, t1 civ base mid + extreme shields, close spawn mex 11+12, Hard FFA)
Flooded Argon: 14+16+8x13+15+7 (dynamic spawn = all mexes, more reclaim, civ. base side = t3 civs, civ. base side shield = more shields)
Flooded Argon: 1+4+15x16+3+2 (reclaim = much more reclaim, number sidemex = more mex, civ. base side = t2 defences, civ. base side shield = some shields, close spawn mex 5-8)
Twin Rivers: 14+16+2x15+13+1 (t2 wrecks, more mid mexes, enabled more hydros, close spawn mex 3+4)
Twin Rivers: 9+11+13x14+10+12 (dynamic spawn = all mex, Hard FFA)
Fields of Great Phoenix: 6+8+10x9+7+5 (dynamic spawn = 1 CRAZYRUSH mex, reclaim = ahwassa)
Fields of Great Phoenix: 15+7+6x16+8+5 (t1/t2 navy+strat, t1 civs on the mid, t1 civs on sides, more underwater mexes, more sidemexes, additional mexes enabled)
Fields of the Great Phoenix: 14+8+6x13+5+7 (reclaim = t1/t2 navy+ stratbomber, additional mex = enabled, additional underwater mex = enabled, number middlemex = more mex, claustrophobia)
Flooded Corona: 10+5+11x12+6+9 (FORWARD CRAZYRUSH mex = enabled, additional hydros = enabled)
Flooded Corona: 16+14+12x15+13+11 (dynamic spawn = 4v4 mexes, civilians = no def, reclaim = much more reclaim)
Flooded Corona: 16+9+8x7+10+15 (number plateaumex = enabled, civ base side = t1 defences, civ base side shields = some shields, natural reclaim 0.8 times lower)
Regor: 10+6+4x9+3+5 (reclaim = no additional reclaim, dynamic spawn = CRAZYRUSH 1 mex)
Regor: 1+5+11x2+6+12 (additional middlemex = more mex)
Regor: 2+8+9x10+7+1 (number middlemex = more mex, number underwater mex = fewer mexes, number backmex = fewer mex, reclaim middle = no relcaim, reclaim side = small t2 army, change natural reclaim = 2 times higher)
New Zeta Wonder: 14+4+16x13+15+4 (number middlemex = more mexes, number sidemex = more mex, reclaim side = medium t3 force)
New Zeta Wonder: 1+3+11x2+12+4 (civilian base = t3+shields, Hard FFA BEWARE THE CIVILIANS!!!)
Diversity: 3+7+5x4+8+6 (additional mex = enabled, reclaim = more reclaim, additional hydro = enabled, civilian base = t2 defences, civilian shields = some shields, close spawn mex 9+10, claustrophobia)
Diversity: 7+9+12x8+10+11 (forward crazyrushmex = enabled, underwatermex = much more mex, additional mex = enabled, reclaim = much more reclaim, additional hydro = enabled, civilian base = t1 defences, civilian shields = more shields, close spawn mex 1+2+5+6)
Syrtis Major: 1+9+3x2+10+4 (civilian base = large base-t2 defences, change neutral reclaim = 0.6 times lower, Hard FFA, close spawn mex 15+16)
Syrtis Major: 13+3+15x14+4+16 (civilian base = large base-no defences, change neutral reclaim = 3 times higher, number plateaumex = disabled)
Syrtis Major: 4+10+2x3+9+1 (dynamic spawn of mexes = enabled crazyrush 1 mex, civilian base = disabled, change neutral reclaim = 0.2 times lower, number plateaumex = disabled, number middlemex = disabled, number sidemex = disabled)

Theta Passage 1+3+5x2+4+6 (dynamic spawn resources=enabled 1 crazyrush mex, civilian base defences=t1 operational, civilian base= operational)
Monument Valley 1+3+5x2+4+6 (dynamic spawn of res=3v3 setup, civilian base defences=t3 wrecks, add wrecks= t3 wrecks, civilian base= wreckage, number of core mexes=3, Hard FFA)
Protheus 1+3+5x2+4+6 (spawn all mex, change natural reclaim=0.2 times lower, civilian base=t2 defences, civilian base shields= strong shielding, Hard FFA)
Waters of Random Noobs 1+3+5x2+4+6(spawn all mexes, Hard FFA) //Not sure about this one
Monument Valley Flooded 1+10+12x2+9+11 (forward crazyrush mex= enabled, change natural reclaim=1.5 times higher, sunken civ base wreckage= disabled, sunken civ base def wreckage= disabled)
Monument Valley 1+9+11x2+10+12 (forward crazyrush mex= enabled, civilian base defences=t2 operational)
Twilight Hill 7+9+12x8+10+11 (forward crazyrush mex, change natural reclaim=2 times higher)
Syrtis Major: 4+10+2x3+9+1 (dynamic spawn of mexes = spawn all mex, civilian base = large base no defences, change natural reclaim = 0.2 times lower, number middlemex = disabled, number sidemex = disabled, claustrophobia, preset= custom, prep time= 10 mins, shrink interval=1:30, shrink count=10 , endsize= very small)
Monument Valley 1+3+5x2+4+6 (civ base defences=t2 wrecks, dynamic spawn of mexes= 6v6 setup, claustrophobia, preset=custom, startup time=8 min, shrink interval=1:00, shrink count=25, end size= not small)
Sand Box 1+3+7x2+4+8(add naval wrecks=t2 wrecks, add land wrecks=t3 wrecks, civilian base=operational, civ base defences=t1 defences, change natural reclaim= 0.6 times lower, claustrophobia)
Adrastea 7+9+11x8+10+12 (additional underwater mex=more mex, number middle mex=more mex, change natural reclaim=3 times higher, close spawn mex 5,6, claustro)
Metir 2+7+15x1+8+16 (change natural reclaim=3 times higher, additional reclaim=CZAR, claustro)
Monument Valley Flooded 1+9+11x2+10+12 ( change natural reclaim=0.2, sunken civ base def wreckage=t3, number of core mexes=3)
Monument Valley 1+5+12x2+6+11 (change natural reclaim=2 times, civilian base defences t2 operational,
Sandbox 1+3+9x2+4+10(change natural reclaim= 2 times higher)
Theta Passage 1+3+5x2+4+6 ( dynamic spawn of resources=2v2 setup, add wrecks=t2 wrecks)
Protheus 9+11+13x10+12+14 (number plateau mex=enabled-more mex, additional reclaim= more reclaim, close spawn mex 5+6+15+16)
Adrastea 4+5+8x3+6+7 (underwater mex=more mex, close spawn mex 9,10,13,14)
Twilight Hill 2+6+10x1+5+9 (civilian base=t3 def, jamming=enabled, close spawn mex 11+12)
Metir 7+11+13x8+12+14 (additional reclaim=some reclaim, additional underwater mex=more mex, close spawn mex 3,4,15,16, change natural reclaim = 0.4 times lower)


Only in the first round: one of the tds will join and check if all options are set correctly. START THE FIRST GAME ONLY AFTER AN "OK" FROM A TD.

how to prepare:
  • download the "Santa is Coming Reloaded V10" mod
  • play the maps in the list and try some of these configurations
  • try alternative options, i.e. crazyrush, civilians,...
  • read the manual https://i.imgur.com/EUt5J0T.jpg
  • download the mod "Hard FFA V3" and try it out
  • try to get your teammates on teamspeak/skype/mumble/discord




Current sign ups:
looking for teammate:

team signups:
hirschy ceptin Thoughtful_Pony
Farmsletje FtXCommando nukex
YuriIvanov lilSidlil Glebos
DrIvoRobotnik Luke_Landwalker Mister_Love

solo signups:
Irisheart
EcoNoob
Jabka
Mach
Rikai
Waifu
Determination
Last edited by CookieNoob on 28 Dec 2017, 21:57, edited 21 times in total.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmastourney II

Postby moonbearonmeth » 22 Dec 2017, 13:17

Irisheart signing up solo.
Anyone needing someone to form a team feel free to message me
Ask me about my amazing content production to watch while you wait in a lobby.
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Re: Crumbly Cookie Christmastourney II

Postby Rowey » 23 Dec 2017, 15:12

Proxy Signup: Hirschy,Thourghtful Pony, Ceptin
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Re: Crumbly Cookie Christmastourney II

Postby CookieNoob » 23 Dec 2017, 16:59

R0w3y wrote:Proxy Signup: Hirschy,Thourghtful Pony, Ceptin


CookieNoob wrote:Make sure to spell your name and the name of your teammates correctly.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmastourney II

Postby Rikai » 23 Dec 2017, 17:17

I'm in. Still solo in FAF life :(.

Btw, yesterday I was thinking about how cool last year's tournament was, and began to accept that this year had no such great thing. Then I saw this post and jumped in joy :D
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Re: Crumbly Cookie Christmastourney II

Postby PandaCuddles » 24 Dec 2017, 02:21

I also have to sign up solo.
The name's PandaCuddles.
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Re: Crumbly Cookie Christmastourney II

Postby CookieNoob » 24 Dec 2017, 09:22

Rikai wrote:I'm in. Still solo in FAF life :(.

Btw, yesterday I was thinking about how cool last year's tournament was, and began to accept that this year had no such great thing. Then I saw this post and jumped in joy :D


haha thx :D This time I wasnt sure if I had time to do it, thus it was announced a bit late :/ let's hope we get a similar amount of players we had last year anyway :)

In the last 2 days I've been improving the christmas mod a bit, so the game will look even prettier :D
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Crumbly Cookie Christmastourney II

Postby Rikai » 24 Dec 2017, 12:55

CookieNoob wrote:haha thx :D This time I wasnt sure if I had time to do it, thus it was announced a bit late :/ let's hope we get a similar amount of players we had last year anyway :)

I guess hoping won't get us anywhere here. Spam aeolus and noobchannel with it so we might get a 4th or even 5th team. If it stays at 3 or 4 teams, how about we switch to round robin instead?

Other than that, how about we include the beautiful new RKs explosions V9, which now does not desync anything anymore? I miss ye olde times where each and every lobbygame had beautiful explosions.
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Re: Crumbly Cookie Christmastourney II

Postby SempaiHasABig.... » 24 Dec 2017, 13:42

solo signup here always alone:(
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Re: Crumbly Cookie Christmastourney II

Postby FtXCommando » 24 Dec 2017, 14:00

Farmsletje and I are looking for someone 400 rated or under that wants to play in the tourney.
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

https://discord.gg/Y2dGU8X
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