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Postby Rowey » 25 Nov 2017, 21:58

Cansled Due to Family Isseuse havs arisen and wont be there for the start of the torunament to see it all the way thoght. Sorry for any Incoveneiance
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Re: Galaxy At War 4v4 31st March

Postby FtXCommando » 25 Nov 2017, 22:20

When is rating being looked at? At signup, at tourney start, on the summer solstice?
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Re: Galaxy At War 4v4 31st March

Postby Rowey » 25 Nov 2017, 23:30

FtXCommando wrote:When is rating being looked at? At signup, at tourney start, on the summer solstice?


week to 3 day before :)
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Re: Galaxy At War 4v4 31st March

Postby Farmsletje » 02 Dec 2017, 22:36

need balance slaves for this *_*
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Re: Galaxy At War 4v4 31st March

Postby moonbearonmeth » 19 Dec 2017, 03:57

Farmsletje wrote:need balance slaves for this *_*


Good luck getting balance slaves while still maintaining the +1000 rating minimum.
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Re: Galaxy At War 4v4 Clan Tournament 31st March

Postby biass » 19 Dec 2017, 04:11

is this tourney aimed at people stuck in 1k or something *_*
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Re: Galaxy At War 4v4 Clan Tournament 31st March

Postby moonbearonmeth » 19 Dec 2017, 07:12

So I decided to do a bit of number crunching this afternoon to kill time, with some interesting results.

According to https://clans.faforever.com/ there are 696 total clans, of these 530 have less than 4 members making them incapable of entering.
This leave 166 clans, of these I asked a few people of various timezones and skill ratings to have a look and see how many of the clan tags people recognised even one person being associated with, this turned 166 into approximately 28.
From this 28ish I then removed specialist clans, clans that focused on certain maps or game modes that would have them likely not participate in a clan tournament. From here we now have around 21.
Of these 21 clan I went through and actually check the clans against the requirements of the tournament, clans that couldn't field enough people with the minimum rating, the minimum games or overshot the maximum global rating with their most efficient combination of players. This turned 21 into 13
From here on out things get a bit more subjective. When you start subtracting clans that are highly likely to not enter because of reasons such as the clan being in an unfavourable timezone, having key members for scenarios that would allow the clan to participate be unavailable or highly like to be unavailable your grand total number of clans comes to 6.

6 is a dangerous number to be at as any less and you probably won't even have the minimum number of teams to even host a tournament.
I would strongly advise loosening your entry restrictions by:
-raising the rating cap
-lowering/removing the rating minimum
-lowering/removing the minimum games
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Re: Galaxy At War 4v4 Clan Tournament 31st March

Postby Farmsletje » 19 Dec 2017, 11:09

Memeboi gone serious
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Re: Galaxy At War 4v4 Clan Tournament 31st March

Postby Morax » 19 Dec 2017, 23:23

There has never been more than 6-8 clans with a serious roster to actually compete in this so what's wrong with that amount?

Clan wars that go beyond a few weeks fail so even if it's with only 4 who cares. At least it will get finished and not have to change the rules 3 times over its existence.
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Re: Galaxy At War 4v4 Clan Tournament 31st March

Postby FtXCommando » 20 Dec 2017, 06:22

There has never been more than 6-8 clans with a serious roster to actually compete in this so what's wrong with that amount?


I think the problem some are having is that you won't be getting the serious clans participating in a serious manner. Com definitely doesn't have the capability to play in this tournament. We also can't recruit someone and work on improving them for this tournament because all it takes is 2 BOs and a bit of game sense to go from 1000 to 1400. If we wanted to play we would have to find someone that is stuck at 1000 and force them to not improve.

It is up to the TD and a tournament like this is totally fine, but we're completely soft-locked from participating which I think is kind of unfortunate since we're a team-game based clan.

Also kinda unrelated but:
I think the best way to organize clan things is to ignore the idea of a "clan war" structure and just go full "kinda WWPC." Have divisions like WWPC did for ratings for 1v1/2v2/3v3/4v4 and just have a challenge system created. This way if clans don't like a certain game mode they can ignore it and solely focus on the titles they care about. It keeps things between clans with minimal time restriction by TDs while providing awards. Of course it would require like 16 avatars or smth to be created as well as some people to discuss what proper rating divisions should be for each gamemode.

I guess 2v2s would be like U2000, U3000, U3500, No Rating Cap?
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