WWPC 2015+ Suggestion Box

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WWPC 2015+ Suggestion Box

Postby Morax » 05 Jun 2015, 15:20

Anyone and everyone, I welcome you to make some suggestions for the new WWPC up and coming. Obviously it's not going to be DRASTICALLY different from the previous versions but new times call for new things.

I will create a list of what will be implemented as the thread gets some content on top of the ideas I already have : )
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Re: WWPC 2015+ Suggestion Box

Postby nine2 » 05 Jun 2015, 15:33

i would play again if it was all organized for me. i TOTALLY dont expect that to happen but i'm just pointing out all of the scheduling stuff is quite a chore... if that was somehow automated then i'd probably play every week. you see its hard to schedule when you are in oz
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Re: WWPC 2015+ Suggestion Box

Postby Hascins » 05 Jun 2015, 20:16

Let champions defend their titles just once or twice and then give them a wildcard for the next higher devision.
If they can't make it there or if they don't want to play there, take the mapchoice advantage from them and let them qualify again for the lower division.
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Re: WWPC 2015+ Suggestion Box

Postby Sir Prize » 06 Jun 2015, 03:09

Some minor nerf to map choice advantage - publish your map choices for the final in your signup post or when you post that you've won the final, and/or one veto allowed (possibly for both, possibly only for the challenger, possibly only for the challenger when the champ has been there a while). Alternatively - URC model for bo5s where first three maps are published ahead of time by the TD. The more games aren't decided by one player having a massive advantage inside 5 minutes, the better finals will be to watch, to play and the better players will become.

Also champions should be allowed to challenge up one division regardless of rating if they want to (but shouldn't be kicked out of their championship if they lose or don't want to).
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Re: WWPC 2015+ Suggestion Box

Postby nine2 » 06 Jun 2015, 09:03

yeah that's interesting ... if champion had to publish his three map choices in advance then he would still have an advantage, but a reduced one. sounds like a good compromise
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Re: WWPC 2015+ Suggestion Box

Postby Lu_Xun_17 » 06 Jun 2015, 13:40

Add some cash! $_$
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Re: WWPC 2015+ Suggestion Box

Postby nine2 » 06 Jun 2015, 13:43

offer $1000 to the person who holds their title the most amount of times in a 6 month period.
(could be any division)
(would have to actually GET challenged)
$10 buy in

ok dumb idea
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Re: WWPC 2015+ Suggestion Box

Postby Morax » 08 Jun 2015, 20:37

Money for the WWPC:

I do believe the money thing is a big issue and a small prize is enough to make THAT many more people sign up. Unfortunately I'm kind of not in the big bucks at the moment and can't contribute as much like before.

viewtopic.php?f=2&t=9613&p=101142#p101142

Visionik did say he'd help fund this again so I'll use this as evidence of getting a nudge. If that's motivation enough to keep LuXun and players of his level in it then hopefully it will be taken a little more seriously. Never not agree to do something that keeps a LuXun...

Champion and BO5 post ahead of time

I think one of the real qualities of the WWPC is that it's always been in favor of the champ and it's supposed to be VERY difficult to topple that person. I've looked at the history of the tourney and that was kind of one of the founding ideas...

Of course it's up for debate. I will talk to Kalvirox about this and consider the options...

Scheduling

Partytime and SirPrize, I have said it in the past and it's well-known: being in the Oceania timezones really bites for this game. I think even if we had the resources to make a scheduling tool it wouldn't resolve this matter. Hopefully down the line we will have a little more automation but as is right now the Euro timezone is king and gets priority since it's the most popular.
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Re: WWPC 2015+ Suggestion Box

Postby Sir Prize » 09 Jun 2015, 15:38

I'm not saying the champ shouldn't have an advantage, I think of this as something that works both ways - in my experience there's too many finals where whoever picked the map wins the game much too easily. It's happened to me and I've done it to people, both as champ and challenger - it's not much fun for the winner, painful for the loser and no one improves or gets a good replay to watch.

Case in point - if you play manread in a bo5 he will make you play Roanoke Abyss at some point. Everyone knows this if they do 30 seconds of research. But he's been U1500 champ basically all year and no one has beaten him there in a final as far as I know. He's hard to beat not cos he blind sides you but because his naval play and large/team game map macro is really strong and he has a nice opening build for Roanoke. He's champ because he gets to pick three maps like that, and that's how it should be. Anyone can practice and give him a proper fight on those maps if they're genuinely on his level, and that's what a good final should be made of. Significant advantage to the champ but no excuse not to have a good real shot if you're willing to prepare.

Nerfing the ability to surprise someone with the map where you've practiced and they haven't is not specifically a nerf to the champ (or only a VERY minor one), but to map choice for particular games, I guess that's my point.
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Re: WWPC 2015+ Suggestion Box

Postby nine2 » 09 Jun 2015, 16:20

that also makes manread predictable. i made a counterbuild order to his and killed his first two transports (critical) denied one island and occupied the other. then i lost. because i suck
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